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by Gary Rue

garyrue@bellsouth.net
 

NOTE:  Gary did not write these exercises and tips with the idea that someone would publish them.  I subscribe to the Soccer-Coach-L e-mail list and Gary is one of the coaches that posts extremely well thought out replies.  These are some of Gary's posts that I collected for use in coaching my own teams.   I approached Gary and he was gracious enough to allow me to publish them here.  If you like what you see or have a question about one of the exercises you can reach Gary at garyrue@bellsouth.net There are 50+ more pages of Gary's posts categorized at the Home Page of Exercises of the Day by Gary Rue. Click here and enjoy.

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Exercise of the Day - 1v1

     

         Concerning individual skills, I agree that being able to beat a defender 1v1 is probably the most important skill a soccer player can possess. However, stopping an attacker defensively in a 1v1 situation may be the most critical skill if a TEAM is to be successful.  Lateral quickness is one characteristic all good defenders have. Following are a few activities that should help improve this aspect:

  • Beat The Ball
    Set up two flat cones, or shirts, etc. about 3 yards apart; the attacker with ball on one side of the cones, the defender who can't tackle on the other; as the attacker tries to touch either cone with the ball, the defender must get his foot to the cone just prior to the ball.
    This activity helps improve the side to side shuffling and staying balanced, ready to reverse movement.
  • Two Target 1v1
    Set up two balls about 10 yards apart (can vary); play a 50-50 ball; whoever has the ball tries to touch his ball to one of the other two balls; play continues until one player wins or a adequate period of play is reached. The defender must not overcommit to either ball as the dribbler can fake going to one ball and reverse dribble to the other. There should be at least 6-10 players per group as this is an extremely fatiguing activity, if early scores are not realized. Be sure to have different opponents.
  • No Tackling 1v1
    Defender from goalline plays ball out to attacker 30-40 yards out and closes down; attacker tries to score; defender cannot tackle,  only contain and try to block shot attempt. I've found this activity the best at teaching a no-reach defense. Players begin to realize shots can be stopped without over committing.

 


 

Beating the Off-side Traps

 

        First, I feel that the man with the ball has just as much responsibility for causing an off-side call as the player who is judged to be off-side. He must be aware of what the defense is doing, and make appropriate decisions. If the defense is compressing the field towards ball, it may be too late for a forward pass. In that case, continuing to dribble or laying off a square or drop ball may be the best decision. However, a quick released through ball may find an attacker on-side due to a late stepping defender (the results would be goodness and worth a try from time to time).

        If we are talking a full fledge trap, then the defense is keying on the man with the ball. Their 'step up' is timed to be just before the pass is made. Now it is the attackers responsibility to be on-side.

        We provide our forwards with two basic runs that effectively work against a tight compressing defense. The first is a check back to the ball. If the forward is going back to the ball, it will be very hard to catch them off. The other is the diagonal run. We train attackers to run at defenders. As the defender moves up, the diagonal run is adjusted.

        Many teams run into trouble because their front line goes as far forward as possible and then wait for the halfbacks or fullbacks to play a ball up to them. They are then caught stationary and looking backwards, easy meat for a defense to trap. Forward players should NEVER be caught "killing the grass" by standing looking back over their shoulder.

       We run many 3 man combo activities that require checking back. We use the following setup to reinforce the run at a defender:

       Player dribbling ball towards defender, second attacker making a run at the defender, the pass is made to the opposite side of the defender from the second attacker, so the second attacker can run onto the ball (finish with a shot?!). Initially the defender is stationary, then moving forward, then forward and backward, so the attacker has to readjust his run several times before reaching the defender. If the player gets to the defender before the pass is made, then he is to check to the ball or 'recycle' by dropping back and letting another player move up into his space.

 


 

Creating Player Movement

 

QUESTION:
Does anyone have suggestions for activities that can get the girls moving? A related topic is anticipation. . . .So any suggestions on activities to get them to anticipate?

ANSWER:

         Below is a post I made several months ago. I think the tenets still apply in this ever changing world. The focus is on player movement. In my opinion, getting players to move is much easier than to get them to move at the appropriate time and to an adequate position. However, teaching and reinforcing constant movement is the first step for a player to learn and assess the effects of his movement. In the short term, a player that moves a lot (albeit ill-timed or to a bad position) will produce better results for the team than a player that "kills the grass." In the long term, hopefully as the player matures, he will play with intelligence and intensity.

        Anticipation comes when players are aware of what is going on around them. There are so many variables that come into play that can affect a player's response to a situation. In the situation you noted of being late to the ball, my suggestion is to train checking to the ball. This is not so much anticipation as it is just good technique (and movement).

                                    ---- Earlier Post -----

         Here are some suggestions to generate more player movement, off the ball.

         Play 4v0 in a grid. As the ball is passed, all players but the receiver must move to different space. This is very hard and very tiring. The first pass is no problem, it's making the next run on the next pass. This requires constant movement with momentary stoppages--this seems to be a strange concept most all players I have trained.

         One of the biggest problems is that someone has to start the movement, so the other players can find new space. It is tough concept for a player to move to space that currently is occupied by another player. You don't have many space options when in a fairly tight grid.

         To help the activity along, ask the receiver to get in several touches before making the next pass. Also, ask the passer to move off the pass quickly and not wait to see how it turns out. This should allow the players to get into a constant flow (for at least 5 seconds).

         Now the fun starts, add a defender and watch the movement stop or become the standard movements towards ball to support. It is critical that the players understand they can and should make runs behind the defender. At some point, a second defender can be added.

        Other movement coaching opportunities include the standard 3v1 and 5v2 setups. How many times do you see players make crossing runs behind defenders in the activity. All too often they just stay in their circle formation comfort zone. But when they are moving, they enjoy the activity more. And for some reason, their touches seem to improve.


 

Preparing Your Team Against
 a Team with Superior Speed

 

QUESTION: 
Can anyone offer any effective strategies (individual, group or team-oriented) for handling/containing quicker and/or faster opposing players? Also, any practice activities that would address this?


ANSWER:
John, here are my notes from a panel discussion at the 1993 NSCAA  convention. The two coaches made some interesting points. I'll let you digest and assess their merit.

Preparing Your Team Against a Team with Superior Speed
Panel Discussion - NSCAA Convention 1/16/93
Yeagley (Indiana Univ.)

 
  • Positive marking, denying the pass is better than soft marking worrying about getting burned deep
  • IU vs Duke (1982)
    Duke had three fast hard runners up front that paid the price to create space for themselves
    1 super server
    IU's defensive strategy :
    Pressured 10 yds past halfway;
    By playing low pressure in IU's attacking half this cut down the space Duke could run into.  Pressured the wing halfs + high pressured the server; invited other not so skilled players to serve the ball
  • IU vs Howard (1988)
    Howard had tremendous technical speed with the ball
    USC played low pressure against Howard and lost
    IU's defensive strategy:
    IU could not high pressure early, else they would be beat off the dribble + moved the sweeper up and compressed in a 25-30 yd mid field area, realizing they would have to adjust if Howard started to play over the top

  • Chenoweth - There are three types of player speed:
  • Physical (running)
    If you take the ball away from a pure runner, they won't miss it
    When you gain possession over a running team, play slow, keep the ball
  • Technical (playing)
    This type of player needs the ball
    Find the unskilled player, if a technical team
  • Tactical (thinking)
    This player "over-plays" so much, they die in beauty
    Give this team space to play with the ball

 

Using The Keeper For More Than Stopping Shots

 

       I believe strongly in using the keeper for more than stopping shots. I have taught this from U10's up (confession-the last time I coached U10's they could HAND-le a kick back). Anytime a defender faces his own goal, this is potentially a time to drop to the keeper. I do several things to promote this attitude.

1) train the GKs to receive the ball from one side and play it (two touch) to the opposite side.

2) train the GKs to play when under pressure from an attacker; one touch clear (away from attacker) or first touch to space and the second touch is a clear.

3) train the field players to drop the ball while under pressure; discuss options and placement, based on keeper position, keeper directional information, attacker pressure, and field position.

4) train the field players to be passing support for the keeper; especially the off ball side wings.

5) train the field players in defensive responsibilities when ball played back to the keeper.

6) train the field players under pressure with different services to reinforce which ball can be played back and the keeper to recognize which balls can be HAND-led.

7) train the keeper to WANT the ball and to DEMAND that it be played back.

8) train the keeper to support the backs out of the box towards the halfway.  This includes leaving the box to clear a 51-49 ball. 

On occasion I have restricted the keepers from using their hands during practice play. Normally I just give points for using the keeper during possession play or sometimes mandate the keeper must touch the ball before the team can score. You can also use your Keepers as neutrals in a keep-a-way game.

Though I don't hear it as much anymore, I always chuckled when the opposing coach started screaming, "He can't pick it up" (repeated several times). As the players mature in playing balls back to the keeper, they become more aware and feel comfortable in utilizing the keeper with all kinds of balls. However, if this is never taught and practiced, even U19's will have trouble recognizing this as an option.

Regarding the situation where a bad drop results in a goal, there is always that chance. However, I contend that more goals are scored by defenders caught with the ball facing or running back towards their own goal, when the option of playing back to the keeper would have gotten them out of trouble.

 


 

Double Teaming


        We double team differently in two areas of the field. First, we like to guide the attacker to the touch, where we can clamp down, making use of the touch as a third defender. We want go in fast, strong, and together (closing off the touchline and the square passes). Then we fill the gap between the two defenders with a central support player. We don't want the defenders reaching and toe poking at the ball, because we will just give it away as a throw-in. Their main focus is heavy pressure and NOT let the attacker split them.

       When we double team in the middle of the field, we use a recovering halfback or forward that aggressively goes after ball from behind. The other defender continues to maintain nearly the same defensive pressence on the attacker as if the double teaming teammate was not there. It is important that the double team does NOT come from a supporting defender in front of the attacker, else through ball opportunities are available during the second defender's close down (I watched that happen all too often this weekend).

We train the recovering double team by running the following setup:

 

        (fig. 1)                 (fig. 2)

           C

                                  |
                                  |      |
           *                       |      |
           A                    v      |
                                 A     v
                                       C
                                        *
                                       B
           B

  A dribbles towards and does a takeover with C (fig 1). C now attacks B 1v1.
  A turns after the takeover, recovers and double teams C, while B delays C until A can get back (fig. 2).

  We train the double team on the touch by running the following setup:

        (fig. 3)                                               (fig. 4)

            T                 C                                    T
            O               *                  A                  O
            U                                                       U        *C   A
            C                                                       C        B
            H                                                       H
                            B                                                                D
                                                               D

           A shepherds C towards the touchline (fig. 3). B moves towards the touch to take away the touchline pass, A and B keep about the same spacing from C, until they both close hard and at the same time. A is normally the one that initiates the close down. It is usally down between touches by C. D will move in to provide support between A and B, 10-15 yards away (fig. 4).
          We don't identify star players to double team. We just look for our opportunities. If we play a player that is an effective 1-touch server, we try maintain our marks more off the ball. Generally we love the guys that dribble too much, especially if they tend to go horizontally with good containing defensive pressure.