exercises.gif (7158 bytes)

PAGE  42 
by Gary Rue

garyrue@bellsouth.net
 

NOTE:  Gary did not write these exercises and tips with the idea that someone would publish them.  I subscribe to the Soccer-Coach-L e-mail list and Gary is one of the coaches that posts extremely well thought out replies.  These are some of Gary's posts that I collected for use in coaching my own teams.   I approached Gary and he was gracious enough to allow me to publish them here.  If you like what you see or have a question about one of the exercises you can reach Gary at garyrue@bellsouth.net There are 50+ more pages of Gary's posts categorized at the Home Page of Exercises of the Day by Gary Rue. Click here and enjoy.


Exercise of the Day
Shooting, Forward Lockdown


         In this shooting exercise, one of the forward players will run at, turn and back into a defender, laying off the ball to a player making an crossing run.

Setup: There are two lines of players. The first player in the A line (A1) will run at a "dummy" defender (spare GKs or coaches work fine). The player will lockdown the defender by turning and backing into the defender, maintain body contact. The next player in the A line (A2)will pass the ball to A1, as player B runs across the path of the pass. A1 flicks the ball on as B takes the shot. By A1 locking down the defender, this helps to keep the defender from dropping off A1 and picking up B.

  A2
  o
   \  A1                   B
     \  .                .
       \  .            .
         \  .        .
           \  .    .
             \  .
              .\  .
                b---a1  (flick on)
                 \   D
                   \
                     \ (shot)
                       |xxxx|

Note the flick on is probably not as square as it appears in the diagram is is more of a drop (towards A2's position)

/ pass or shot
- flick on
. runs
o ball
 

Practice Session - Double Teaming

  • Warm-up: 
    jogging, range of motion leg, hips and arm movements, static stretching, dribble touches with defensive shadowing; two man serve, receive and volley/head.
  • Double team: 5-6 players dribbling in 12x12 with 2 defenders; defenders are to work together to double team the ball on each of the dribblers. Defenders must gain possession or force dribbler to touch the ball out of the grid. After all dribblers dispossessed, two new defenders are identified.
  • 5v3: two separate groups of 8 players in 12x12 grids (if 18 players available, then 3 4v2 groups); one group plays 5v2, after a minute the waiting group plays 5v3. If short side gain possession, the large side are to regain possession immediately through a double team. Balls are scattered around the grid to quickly restart play.
  • 5v3 with GK: in a large area with 2 small goals on the one endline and a large goal and GK on the other, the 5 player team attacks the large goal, defending the two smaller goals. The 5 man team are to look for double teaming opportunities when possession is lost.
  • 10v6 with GK: using the same area, play 10v6 where the 10 man team attacks the large goal. Team shape can be set on the 10 man side. Again, there should be plenty of opportunities for double teams out of the 10 man side.
  • Shuttle runs: the training session was ended with a conditioning set of shuttle runs of 4 groups (1 work, 3 rest); channels were set up with 5 yard gates for  25 yards. Players run to the first gate, back to the start, to the second gate, back to the start, etc. Players were asked to touch a cone on one side with their right hand at the first gate, then a cone on the left side at the second gate with the left hand. This forced the plant foot to be different each time. The second time through was the same, except the players ran to the last gate first and worked back on each successive trip. The third pass through, the player was to touch a cone on one side and shuffle sideways on back to the cone at the opposite diagonal until they reached the starting gate. This caused the players to do a drop step at each cone and change their shuffling direction.
  • Abdominals and a cool down stretching: 50 knee ups (legs straight out off the ground, knees to the chest, then legs straight); 50 slow crunch (hold for count of one); 50 bicycles (elbow to opposite knee as other leg is straighten).
  • Session summary: Though the focus was double teaming, in actuality, quick defensive pressure and transition from attack into a defensive posture were
    the key goals--double teams were just the vehicle.
 
 

Exercise of the Day - Shooting, C Run

  • Setup: two lines, wide of the goal about 40 yards out; every player with a ball, except the first player in line A. A1 makes a wide "C" out run as B1 plays a long diagonal pass. A1 runs onto ball and shoots for far post. B1 now makes C out run as A2 plays a long diagonal pass. A1 goes to the B line and B1 goes to the A line.


            A2o               oB2
           .A1                oB1.
         .                    /     .  run 2
        .  run 1         /         .
       .                 /  pass      .
       .               /
        .            /
          .        /
            .    /
             (a1)
                \
                  \  shot
                    \
                      \
                 |xxxxxx|

  • Variation:
    Player receives ball, makes touch to inside then outside before shot; touch to outside, then inside prior to shot.

    After B1 starts his run just after he makes his pass. By making runs and passes from both sides, the exercise stays active with maximum number of shots in a time period.
 

Technical Circuit #3

  • Warm-ups of individual dynamic stretching, leg isometrics, ball touches, jogs, sprints and static stretching.
  • Footwork using speed ladders - incorporated ball touches on both sides off drop step and cross over step maneuvers.
  • Technical Circuit (groups of 4 for 3 minute periods):
    • weighted ball throw-ins
    • heading on goal
    • check/turn/shot within several large cones
    • 4 man pass and move, chipping for a header on every third pass
    • dribble hurdle jump--dribble to the side of as player jumps 8" hurdle; hurdles are set in random zig zag fashion; 3" hurdles are added beside the larger hurdle as players are to flip ball over small hurdle and jump larger one. Imitates flipping ball over tackling foot and jumping over defenders leg.
    • check into many random cones--players were asked to play ball around the outside if check run into the cones was not well timed.
  • Tactical session, check and spin:
    Setup--4 players per group; two players (A & B) are square passing as forward C checks with defensive pressure (D); C receives from A drops to B, spins away from his pass as B plays through ball for C to run onto.
  • Coaching points--spin has to be away from ball, which puts player wide and open to field. Defender must stay with attacker, else if he watches ball, he is dead. On bad drops, we asked the checker to follow his pass back (recovering on defense in case of loss of ball); this opened up the other attacker (original passer A) to overlap into the space created by C for a long ball by B (who was able to recover the bad pass).
  • Technical session, shooting off the check:
    • Setup #1--player check to A, receives pass, drops to B, spins and receives through ball for shot.
    • Setup #2--same as above, except B plays ball over the top to A who has overlapped; A shoots
    • Setup #3--same as #2, except A takes long ball towards the corner to the goal line and lays off a back angle pass to B who has come forward after his pass; this certainly could have been laid off to C as well.
  • Full sided game, looking for checks from the forwards.
 

Another Technical Training Circuit

      This was the technical circuit we ran last night for a high school boys team. We went through the stations twice, before going to a full field scrimmage.

      After individual warm-ups, the team was divided into groups of 4 players each.

  1. Foundation move on poles--dribble, play the ball to one side of the pole or cone, run around the other side, picking up the ball and dribble. After a
    couple times through 4 poles spaced about 15-20 yards apart, the players did their own moves at each pole.
  2. Minefield Check--many (15) large cones are interspersed into a 20x20 area; players check into the middle of the cones to receive a pass and then play the ball back out. The next check run is made before the player on the outside receives the ball. Play is with as minimal touches as possible, though the center check can turn and "beat" a cone if he wants.
  3. Weighted Ball Throw-ins--distance is the primary objective
  4. Heading on Goal--two servers on the side of a flat goal, two players make runs to each post. Light playground balls were used to encourage technique. Serves were to be made to force the runners to adjust.
  5. Minefield Pass and Move--many (10) large cones were interspersed in a 15x15 area. Pairs of players passed and moved between and around the cones. They were to use the cones as defenders, making runs and passes around and in-between these cones.
  6. Juggling--Brazilian ball(s) were used in 2 and 4 man group juggling. Foot touches were encouraged above heading.
  7. Hurdle Jumps with Ball Touch--6 small banana hurdles were setup about 18 inches apart. The first time through a player would hop two footed over the hurdle. A teammate on his right side would immediately touch a ball to be played by the jumper with the outside of the right foot. On the next jump, a teammate on the left side would play a ball to be touched with the outside of the left foot, alternating foot touches to the last hurdle. The second time through, the player did one footed jumps, touching a passed ball with the non-support or non-jump foot. The last time through, the other foot was used. (Note, when players completed this station, we switched. On the second time through, they only did one footed hops, which shorted the time at each station.)
  8. Speed Ladder--players did what they wanted.

    <Note: because of number of players, I did not use, but was prepared to use the following.>
  9. Ring-a-ling--player sprints and stops with specified foot in ring; as soon as player reaches the ring, a ball is served from in front of player to one side or the other. After a couple of reps, the player then runs to the ring (specified foot), turning to face the server that is on one side and receives a pass. The server moves to the other side. Then the sever moves behind the runner. In this position, the runner must stop with the specified foot in the ring, spin to face the server and receive the pass.
 
 

Technical Training Circuit

  • I described in a prior post, a conditioning circuit. Tonight's practice included a technical training circuit.
  • Warm-ups including jogging, skipping, and sprints, with lots of dynamic and static stretching. A chain link fence was used to do isometric leg strengthening exercises and stretching. The players did individual dribbling and two man passing and skill work, such as heading, chest trapping and
    volleying.
  • The team was split into two groups. The first group ran a course of hoops set in a zig zag fashion. The players made forward and backwards runs with a specific foot to plant in the hoop to emphasize a specific cut to the next hoop. The other group did speed ladder work. In this setup, two speed ladders were set side by side for different types of maneuvers.
  • After a water break, the players broke into groups of 4 for the technical circuit.
    • Dribble between cones--players were to do different ball touch and moves
    • Pass amongst cones--large cones were set in random fashion, players were on the outside moving around; one player would check into the midst of the cone, looking for a passing lane for the next pass, passing quickly to another player on the outside and moving out. (see below)

        Ao     X       X      C
                   X      X
             X     D  X
                  X      X
             X        X
                X
                  B

    • Medicine ball sit-ups and twist tosses
    • Drop, Drop, Long--A plays long ball to C, C one touches to D (drop) and moves off to the side, D one touches back to C (drop #2), and plays long ball to B (who had switched with A after A's long ball, C and D switches), B drops to A, etc.


                   B                1
        A  ......................................
                                         D.......C
                                            .  2 |
                                              .  |
                                              3 .|

    • 4 corner switch--4 players 20-30 yards apart, two balls; play goes clock-wise as players receive ball across their body, and plays to next
      player; play switches after awhile to other direction; works technique
      needed to switch fields
    • Rope jump/roll under to served head ball
    • 4 man combos--in a 12x20 grid, two players on one end play back and forth until player from far end checks; different combos can be practiced from play to check man; e.g., drop and long ball down the line, wall pass with initial passer, flick on to overlapping player, dummy to deep player, etc.
  • Players worked for 3 minutes at each station. Only one set was run.
  • The rest of practice was 1v1, 1v1 + 2N (with neutrals restricted to one
    touches and positioned close to goal), 2v2, 5v5 (with three goals per
    goalline). Goals were a large construction code that had to be hit with the
    ball.
  • Practice was completed with 8x120 yard runs within 17 seconds, and 45 second recovery (60 second every 3rd run).
 

Exercise of the Day
Shooting with Midfield Lateral Dribble

The following shooting exercise incorporates a lateral dribble across the midfield.

Setup:
     Player A (wing halfback or wing back) passes to player B (center back); B then passes to player C (wing halfback) on the opposite touch; C carries the ball laterally across the field; on the pass from B to C, A starts a run down his touch; C passes toward the line for A to run onto; A carries the ball along the goal line and plays a back angle to C who has moved on goal 12-16 yards out.

                      1      B
                          /        \     2
                       /              \
                 A o                   \
               .                            \
             .                                  \
          .              c + + + + + + + C
        .               /  .           3
       .              /     .
      .        4   /         .
      .          /             c
      .        /              /|
       .     /            6 /  | shot
         a                 /    |
          +              /      |
             + + + +          V 
                  5

/ pass/shot
. run
+ dribble

When a player can dribble laterally across the field, this often causes the defense problems.