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PAGE 14
by Gary Rue
garyrue@bellsouth.net
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NOTE: Gary did not write these exercises and tips with the
idea that someone would publish them. I subscribe to the
Soccer-Coach-L e-mail list and Gary is one of the coaches that
posts extremely well thought out replies. These are some of
Gary's posts that I collected for use in coaching my own teams.
I approached Gary and he was gracious enough to allow me to
publish them here. If you like what you see or have a
question about one of the exercises you can reach Gary at
garyrue@bellsouth.net
There are
50+ more pages of Gary's posts
categorized at the Home Page of Exercises
of the Day by Gary Rue. Click here and enjoy.
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Practice
Tip - Defensive Positioning - Sideways |
When defending off-ball, a player has two ways he has to move VERY quickly
- towards the opponents goal or recovering back towards his goal.
Unfortunately, these directions are in opposite directions.
The solution, turn sideways, facing the ball
(unless the ball is straight ahead, then face towards the center of the field). True,
players also have to move laterally, but being able to quickly close down the ball or
recovering back take should be the priority movements.
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Goalkeeper Exercises - Strong Hands |
Here are a couple of GK exercises to reinforce quick and strong hands on
the ball. Poor hand position will quickly be apparent to the coach and GK.
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Quick hands--the coach will serve
the ball from about 2 yards away from
the GK; once the GK will catch and send the ball back to the coach; the
coach will punch the return pass immediately back to the GK. This
catch/return is continuous. The coach should punch the ball in different
directions.
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Jump and Catch--with the GK standing
in the goal mouth. The coach serves
the ball to the maximum height the GK can reach. The GK is to jump,
catch and toss back to the coach before hitting the ground. As soon as
the coach catches the ball, he serves it again. Use the cross bar to
help locate the serve. I like to do 2-3 sets of 10 jumps with a rest
break between.
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Sit-up and Hold On--the GK does a
sit-up with ball, bringing it forward
as the coach kicks the ball. This reinforces the GK hand position on the
ball. If the ball gets loose, the GK is to recover it as soon as
possible and do another sit-up.
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Dive and Hold On--the coach serves a
ball to the GK who makes a diving
catch. As the ball is planted, the coach kicks the ball. As above, this
reinforces the hand position. The coach should vary the power of his
kick based on the GK's ability. The aim is to improve and give the GK
confidence in his hand position, not to discourage. Kicking the ball on
the dive should provide the GK confidence that his face and torso are
protected.
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Practice Tip - Creative Structure |
There is a fine line between creativity and
structure. Both are important, but where the coach draws the line is critical.
Players by nature are rigid and if they do something different, it is often because they
don't know how to or couldn't do it the other way. Coaches have to encourage players to
experiment and test the waters, without stepping over the line of the team framework.
One of the areas where a coach may be a little too
strident is the way an exercise is conducted. By being too restrictive, we make our
players robots. More often than not, an exercise will breakdown if a component of the
exercise (pass, reception, etc.) breaks down. By asking the players to adapt to a bad pass
(play it back to the original passer or drop it to another player that is waiting their
turn in the exercise) a bad ball can turn an exercise into a very dynamic session.
Many years ago I was running the following with a U12
competitive team. I remember the session because it was the first time that I truly
understood how to turn a bad exercise into a great coaching opportunity. We were
running a switch field exercise with 2 wings, a center midfielder and a forward. The ball
was to be played from one wing to the center mid, to the other wing, who played it down
the touch for the forward who had made a lateral (diagonal) run to that touch. For some
reason, we kept mis-playing the pass from or to the wing.
I then went to the center mid and asked him
what he would do in a game if he gets a short ball? What were his options? He said, the
most probable option would be to run to the ball and touch it back to the wing. I then
asked the wing what he should do if he played a short ball. He said (I'm sure with a
little coach prodding) that he would drop back to receive the next pass form the center
mid. Very quickly (shorter than what is taking me to write this), the bad short ball was a
return pass to the dropping wing who played a centering pass to either the center mid who
had dropped back or one of the substitutes waiting to come into
the exercise who was converted to a supporting fullback when there was a bad pass.
Other bad balls, such as behind or in front of
the center mid were addressed. The forward came into play as a passing option for the
center mid. We still ended with the ball to someone down the touch who made a cross onto
at least two players making runs on goal. It just wasn't necessarily the same players as
the exercise was originally designed.
Soon this uni-dimensional and unilateral
exercise was converted into a
dynamic session where the side the ball was taken down was wholly based upon the type of
pass the players made. Players from different positions would be making the crossing runs
depending upon their situation at that time.
Keep your framework in focus, but let the
pieces inside have a little freedom for experimentation.
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Combination Play - Tactical (3-Man) |
The following session the tactical session of developing
combination play. It is based on the foundation of 3 players.
Another session will be presented later on that is more advanced
and will use more players with earlier defensive pressure. <BTW,
there will be 6 posts, not 5 as originally stated.>
Because of the increased area, the playing
environment is now more suited to adapting towards full field combination play. This is
considered a tactical session (versus match conditioned exercises) because the
development is still without much pressure The coach should put a strong focus on the
player's movement off the ball and timing of the movement. The speed of play should
gradually increase as the players understand the process. It is important for the coach to
remind players of the clues for each combination (e.g., dribbler toward teammate indicates
that a takeover or overlap is on).
Previously we warmed up with groups of three
players in 15x10 grids that
share a 15 yard boundary. The two grids are merged and the two groups will now the
combined area (the shared boundary markers are left as a centerline). Each group
works by itself. One of the two groups could put on pennies to separate them visually. By
combining the grids, the two groups must now work in the same area as other players, which
builds towards working against opposition.
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Diagonal passing-still working as
one group, A1 in grid 1 must pass to A2 who has moved into grid 2; A1 then moves into grid
2; A2 must pass to A3 in grid 1; A2 then moves into grid 2; etc. Be sure players use the
full area of space, as most passes should be 15 to 20 yards in length. Players in the
other group work at the same time doing the above.
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3-man combos-players A1 and A3 are
in grid 1 as A2 is in grid 2. A1 plays to A2 who checks from the far counter-line of
grid 2 and receives the pass within grid 2. Some combination of overlap, takeover, dummy,
flick on, wall pass, etc. should end up with two players in grid 2 near the counter-line
and the third player near the grid 1 counter-line.
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Next will be the match conditioned
and match related sections of a training as it builds upon the environment already
established here. Another tactical session in this series will be sent later that will try
to develop combination play using with more players.
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Corner
Kick Game |
This is a good transition game. I stole it from the 1994 Vol. 2, #12 issue of Soccer
Coaching. The article was by Roby Stahl.
The game is played on a half field with 2
goals and goalkeepers. Two teams of 8 divide up into groups of four. A large number of
balls are split up to the four corners. The game is 4v4 with the remaining 4 players from
each team positioned at the corners of their team's attacking goal. Each game lasts 4
minutes and the "corner" players exchange positions with the field players.
Every time the ball goes out of play, the
team that just gained possession is awarded a corner kick at their attacking goal. That
means they must sprint to their penalty area and try to execute a quick corner-kick before
the defending team reacts. If the GK gets the ball, he is to distribute as quick as
possible, hoping to find a breakaway situation.
There is no off-side. We started play
with a GK distribution. After a score, we transitioned to the other goal for a
corner-kick. Another option would be for the beaten GK to distribute to his teammate to
restart play.
Coaching Points:
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encourage high work rate (sprinting)
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emphasis on quick, but accurate
corner kicks
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look to recognize first player who
opens space for himself
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make defenders sprint back to their
goal after losing the ball out of bounds
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emphasis on aggression in the box
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emphasis on quick transitions from
defense to offense and offense to defense
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Exercise of the Day - Three Team Scramble |
This warm-up helps to stimulate vision, ball control in traffic,
double teaming, communication and decision making. It may be used
for players U12 and older, though it may need some modification
(fewer balls?) for ages below U16.
Divide the team into equal numbered groups or
as close as you can get them. For instance, if a team is 17 players, then set up as 5v6v6.
Play in an 40 x 60 area (e.g., 18 to halfway and touch to touch) or adjust to group sizes.
We used 3 balls. Two balls may suffice with a smaller group containing 4 or less
players. Consider four balls if the groups are 8v8v8. The object is to maintain possession
of as many balls as possible within your group.
The players must decide which teammate they will
support on the pass or which ball they will try to tackle or intercept. When they are
going to receive or gain control of a ball, they may need to call to a player that is not
looking to support them.
As another option, allow the GK(s) to play with
their hands (put them on
separate teams), either in ground pick-ups or in taking the ball off a dribbler's foot (be
sure they have done some warm-up diving beforehand). Have the GK's teammates try to send
some chips to the GK for taking out of the air or to a teammate to head to their GK.
During some period of play the GKs should be restricted to playing with their feet.
Balls out of play can be restarted by dribbling in,
pass ins, throw ins or chips to other side of the area. Be sure that the players
communicate when an air ball is coming, else there may be a few unintentional headers.
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"Apparent
disorder is a product of control." Sun Tzu, The Art of War |
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Exercise
of the Day - Drive and Drop |
This exercise helps to improve your player's long kicks and the
support runs for a player receiving a ball with his back to his
attacking goal.
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Setup: Three players per group;
players A and B are 20-40 yards apart,
depending upon the capabilities of the players; player C is in-between A and B.
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Procedure: Player A plays a long
ball to B; B one-touches the reception to C, who one-touches a return pass to B; B touches
the ball to space and plays a long ball to A; A one-touches the reception to C, who
one-touches a return pass to A, etc.
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Coaching points: reinforce to the
receiving players that this is like a goal kick or punt distribution; often, this is a
tough reception and the best touch is often a drop to a supporting back player. The
support player should determine where the ball is in relation to the receiver and move
into a proper supporting position. For instance if the ball is coming to the players right
side, the support run should not be to the players left side. The supporting run should be
at an angle to the receiver
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Variation: if a fourth player must
be used in a group, this player could either be a second support player or could be on one
of the ends. If in the middle, the support players can move to either side of the
receiver. If on the end, the receiver could lay off to the support player who drops to the
extra player on that end for the long kick to other end.
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Practice
Tip - Soccer with Sole |
The sole of the foot is one of the key areas of ball control
development. To incorporate this mentality, as the players to do
sole of the foot rolls. The player is to roll the ball forward and
backwards with the sole of the foot without losing control. The
player should "extend" as far as possible. The maximum would be
heel or Achilles on ball when forward and toe when back. On
switch, the player should quickly start using his other foot.
The next progression is to go side-to-side and
extend as far as possible with the sole of the foot. At the maximum extension, the side of
the foot (inside/outside) should be touching the ball Then work combinations of
forward/backward/side-to-side. The coach may even request the players to work the ball
during a brief discussion. As the coach is talking the players should be moving the ball
and looking at the coach.
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