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Warm Up
5 - 10 minutes. Activity level - Mild ramping up.
Space: General. 1 - 2 Players per group.
Toss and
Control
The Game
Players move around the space freely,
tossing their own ball in the air and trying to control it before it lands.
Players dribble around controlling, then repeat the activity.
Coaching
Points
- Have player's body touch ball before it
first hits the ground.
- Have players control first touch with
different body parts: foot, head, thigh, etc.
- Have players flick ball into hands befoe
the toss, don't allow them to pick the ball off the ground with their
hands.
- watch for height. Encourage different
heights.
- Have players fake before their first
touch, fake on way to first touch in the opposite direction.
Small Game
20 - 25 Minutes. Activity level: Medium progression to high. Space: Defined
space "smaller". 3 - 5 players per group.
Receiving Square
The Game
Define a space approximately 20 x 20. Each
player should have a partner and one ball per group. One partnet goes to the
outside of the defined space with a soccer ball. The other partner goes into
the space. On command, outside players pass the ball to partner, who must
receive and turn the ball. While dribbling, the inside player must find a
new outside player to pass to. After a successfull pass, the inside player
must move to any outside player with the ball and repeat the sequence.
Coaching
Points
- Inside players must be moving toward the
incoming pass.
- Encourage players to turn the ball
several ways inside, outside of foot. Use of both feet is important.
- After the turn, encourage quick
decisions on where to pass or dribble next.
- Change player roles (inside/outside)
every 2 minutes.
- As players become more proficient at
receiving and turning, encourage them to fake one way before receiving,
then turn the opposite way.
Team Game
30 Minutes plus. Activity level: High. Space: Defined for the game = larger
space. 7 - 11 players per team.
Keeper Game Receiving
The Game
Play on your soccer field or across the
width. Two equal teams, each with at least two keepers. keepers are allowed
to move anywhere on the field and use their hands, but are not allowed to
score. Field players can score one point by getting a header over the
endline and five poinys for a header in the goal. Play a regular game. When
keepers get the ball the only way they can pass to their field players is
with underhand tosses to the players body or bowling on the ground to their
feet.
Coaching Points
- This game allows keeper to use hands out
of the penalty area to make sure players get plenty of good air balls and
ground balls to receive.
- It may be necessary to add or delete
keepers for desired results.
- Make rules only when necessary.
- If keepers run too much with ball, allow
them only four steps.
- Keepers throwing to other keepers? Make
it so they can not make a direct pass from keeper to keeper, they must use
a field player.
- Encourage keepers to attack and defend.
Match Conditions
The Game
- An even sided game with full goals that
is played just like the real game but not necessarily with an 11 v. 11
format.
- The coach then observes if the training
has had any effect on the players' ability to meet the demands of the
game.
- Coaching points can still be made, but
the coach focuses comments on the theme of the practice.
- If the session was a technical session,
the coach focuses on the players body, and sees if it is meeting the
demands of the game technically.
- If the session was tactical, the coach
focuses on what the player is seeing, and focuses on whether or not the
player is interpreting the visual clues correctly and making the correct
decisions based on what is seen.
Receiving Through Gates
The Game
Two Players per gate. The gates are
approximately two steps apart. One ball per group. First player must play
ball on ground through the gate within two touches. The game continues until
players can not get ball back through gate on the ground within two touches.
Coaching
Points
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