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U12 to U14
Soccer Coaching Manual |
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by
Gavin J. Spooner
kieran544@cs.com |
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INDEX |
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COACHING
GUIDELINES |
- COMMUNICATION: Ensure the terminology you use is clear and
precise. Let players know you are in charge.
- POSITIVE REINFORCEMENT: Whenever possible give individuals
and/or groups positive reinforcement. Refrain from using negative
comments. Use praise as an incentive.
- BE CREATIVE AND USE INITIATIVE: If the drill or game is too
advanced, modify to increase the chances of success.
- MAKE A DIFFERENCE: Be motivational and inspirational.
Enthusiasm and being energetic are contagious.
- KEEP PLAYERS ACTIVE: If the drill is static, create need of
helpers or assistants to keep everyone involved.
- EACH PLAYER IS AN INDIVIDUAL: Be aware of player differences.
Aggressive or quiet, recognition of player personalities will allow
you to respond to all players, and they will respond to you
positively.
- STRIVE FOR QUALITY: In all demonstrations make the desired
objectives clear. If a player shows mastery of a skill, use him/her to
demonstrate.
- REINFORCE CORRECT TECHNIQUE: In all drills and games
continually emphasis the use of correct techniques.
- ENCOURAGE PLAYER MOVEMENT: At all times make players aware of
importance of readiness. Emphasize weight forward on toes and bouncing
instead of flat footed-ness.
- ROTATE POSITIONS: All players should be active as servers,
assistants. In game situations change positions each quarter.
- DEVELOP PLAYER RESPECT: Continually get players to support
one another. To show good sportsmanship towards all players including
opponents, and respect for others attempts and effort.
- EQUALITY AMONGST PLAYERS: Give equal attention to all players
in group or games. Do not leave the less competent players behind nor
slow the advanced players.
- FUN AND ENJOYMENT: Players will respond and want to continue
if things are fun. Create their enjoyment.
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| REMEMBER AS A
COACH YOU SHOULD BE DEDICATED TO THE DEVELOPMENT OF ALL PLAYERS
WHETHER TECHNICALLY ABLED OR NEW TO THE GAME. YOUR POSITION IS
VERY IMPORTANT. YOU ARE A ROLE MODEL TO THESE CHILDREN. SET
EXEMPLARY STANDARDS. DEVELOPING GOOD TOUCH AND TECHNIQUE, GOOD
SPORTSMANSHIP AND A GOOD ATMOSPHERE IS THE GOAL. KEEP AWAY FROM
CREATING A PRESSURE TO WIN. MAINTAIN EQUALITY THROUGHOUT YOUR
SESSIONS AND EMPHASIZE FUN AND DEVELOPMENT. |
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TEACHING
POINTS |
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DTT. ( Developing Touch and Technique).
- Maintain close control with both feet.
- Be agile, stay on toes.
- Use all parts of feet, inside, outside, laces, sole.
- Move to get behind balls path.
- Keep a soft contact.
- Concentrate on center of ball.
- Keep head up.
- Control ball first, don’t just kick it away.
- Change direction and speed when turning.
- Be a friend with the ball.
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PASSING
- Use inside of feet.
- Change body position so it’s comfortable.
- Stay relaxed. Don’t be like a robot.
- Look at ball when passing.
- Pass to other players, not just kick and hope.
- Move afterwards.
- Move away from players to receive ball.
- Turn body to face ball when receiving.
- Stay spread out.
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SHOOTING
- Keep toe pointing down.
- Lock ankle.
- Strike with shoelaces.
- Strike through center of ball.
- Swing leg and follow through.
- Keep relaxed except keep foot locked.
- Accuracy before power.
- Keep knee and head over ball.
- Place standing foot alongside ball, not in front or behind.
- Aim for bottom corners of goal.
- Accuracy before power.
- Follow after shooting.
- Use foot closest to the ball. I.E. left or right foot.
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GAMES
- All of the above.
- Keep moving.
- Encourage movement towards ball.
- Encourage use of width.
- Keep positions only loosely restricted.
- Take Time-out to rotate subs and positions.
- Coach, educate, and support during games.
- Explain all fouls and calls made.
- Create an understanding of the Laws of the Game.
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PRACTICE
TIPS |
This page is designed to
help coaches overcome some common practice time occurrences. There are 30
solutions listed here to some common problems. Some of these solutions
contain a direct link to a sample in the practice plan manual.
NOT ENOUGH SOCCER
BALLS AT PRACTICE or half the team left them at home!
- Use "ghost" players who
play without ball. They can tag a player on shoulder and replace that
player. Good in individual activities and when only 1 or 2 balls
missing.
- Revise practice session to be less
Individual and more small group. Good for passing and shooting type
activities that work 1 ball between 2,3 or more players. Useful if
half balls or more are missing.
- If only 2 balls present: play a 3 Vs
3 style tournament, IE 2 games of small-sided being played at once.
Only 1 ball, rather than play 6 Vs 6 play 3 teams of 4 NON-STOP
SOCCER, where teams rotate after each goal or set time.
HAVE AN ODD NUMBER OF
PLAYERS AT PRACTICE or I planned for 12 but got 9!
- If you have an Assistant or spare
parent have them work with a goalkeeper.
- When doing pair activity make a
triangle.
- If small group activity, ie In groups
of 3 players pass to a central player who turns and passes, add spare
player to one group and the passes are alternated.
- In small group activities use spare
as a shadow defender with no tackling allowed (vary)
- Scrimmage time at the end of practice
and only 9 players:
Play 5 vs 4 and make the team with
less players loaded wither stronger players
Play 5 vs 4 and have team of 5
attacking small goal
Play 5 vs 4 and team 4 with GK, team 5
without
Use Asst./ parent/ brother - sister to
even teams
Play yourself
Play 4 vs 4 with a floating player who
plays for the team in attack (good for more
advanced players. )
Play 4 vs 4 and use a sub. Good for
more active activities, longer period of play
HOW YOU CAN INCLUDE GK
SPECIFIC TRAINING or my keeper needs work but so do my field players?
- If odd number of players, remove GK
and have them work with Asst or Parent.
- In individual and group activities
allow GK’s to use hand. IE Your topic is passing and receiving and
your activity is give ‘n’ go’s. Allow Gk to use hands to receive
and distribute, or if a defending activity allow them to dive to try
and intercept passes.
- In activities make topic goal
orientated. If playing 1 vs 1 game trying to knock over opponents
cone, have 1 player attack a cone and other attack a GK and goal.
- Small and large group activities can
be goal orientated also. Playing 5 vs 2 keep away, after 6 passes can
attack goal
HOW TO PICK TEAMS FOR
SCRIMMAGES or I don’t want to use captains?
- Use your knowledge and judgment to
evenly match up individuals
- Play offense versus defense, or as
the Dutch do, play left side versus right side
- For Random teams:
Choose 1 player to give everyone a
number. You turn away then pick random numbers
Choose players by criteria like 1st
letter of 1st name (or any 1st - last combo with
1st name, last name, mom -
dad’s name etc)
Choose players by criteria of date of
month born, month of year born etc
HOW TO RESTRICT
DEFENDERS/OPPOSITION or my defenders always win the ball without the
others gaining experience!
- Have opposition play only as a shadow
(good for introducing new topics as its only light pressure)
- Have defender play as a ghost, IE no
tackling only pressure to force an error or interception
- Restrict movement of defender by
playing as a crab on all 4's (good for less experienced)
- Ensure adequate grouping. IE less
experienced might need 6 vs 1 to achieve success, more experienced
maybe 3 vs 1
- Increase the playing area especially
in examples like above
HOW TO INCREASE
COMPETITION FOR THE MORE ADVANCED PLAYERS ON TEAM or my good players are
creaming the weaker ones and not learning !
- In pair or group activities match
players up by talent/ experience
- If 1 exceptional player then match
against an Asst/ parent/ older brother - sister for greater physical
challenge
- Reduce the space the stronger player
must work in
- Make their target smaller or further
away
- Limit their number of touches
- Limit them to use their weaker foot
only
- Allow a less experienced player to
play more intense opposition, IE rather than shadow defend can play
100%
- In scrimmage you as coach play
Against that 1 stronger player
- 9 players for scrimmage, maybe play 3
stronger players vs 6
IN SOME ELIMINATING
GAMES PLAYERS SIT OUT FOR 5 MINUTES or its my weaker players who lose
first - and they need the practice!
- In games like Knockout, players
should do a skill activity that allows them back into the game. Rather
than score game by eliminating players, score by number of successes
in a set period of time, thus allowing players back in after they :
dribble to a distant cone, juggle the
ball x times or do x toe taps.
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8
WEEK SCHEDULE |
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WEEK |
FORMAT |
PRACTICE |
GAME |
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1. |
INTRO. |
BASIC TECHNIQUE - FOOT SKILLS |
15 - 20 MIN |
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2. |
INTRO. |
BASIC TECHNIQUE - PASSING |
15 - 20 MIN |
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3. |
CONTROL |
CONTROL AND TURNING |
4 * 10 MIN |
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4. |
PASSING |
PASSING GAMES |
4 * 10 MIN |
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5. |
ATTACK |
SHOOTING TECHNIQUE AND GAMES |
4 * 10 MIN |
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6. |
DEFENSE |
DEFENDING AND GOALKEEPING |
4 * 10 MIN |
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7. |
TEAMWORK |
COMBINING SKILLS LEARNT |
4 * 10 MIN |
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8. |
FESTIVAL of
FUN - Series of Games |
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Program Teaching Plans |
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Lesson Plan Diagrams |
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WEEK
1: BASIC FOOT SKILLS |
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WARM - UPS:
10 - 15 MINS.
TIC -TOC


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BALL GYMNASTICS:
Stationary: Roll ball with bottom of foot forwards
and backwards with right then left. Repeat from side to side, and
then in a circular motion. Repeat all with increased speed.
On Toes.
Tick-Tock. Pass the ball from inside of left
to inside of right ( See Diagram) Hat Dance. Lightly
touch ball with bottom of right foot then with left. Ball should
remain still. Increase speed for both.
Movement. Tick-Tock but move ball slightly forwards
each touch. Take it width of field then turn and return. Same with
Hat Dance. Sideways stance. Roll right foot over ball and
stop with inside of left. On return use other feet. |
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TECHNIQUE:
10 - 15 MINS.


2
Squares C
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SQUARE ACTIVITIES. (SEE
DIAGRAM)
Commands. Move ball inside square. Coach gives
Commands like Stop, Go, Turn Left foot, Right foot, Insides, Tic-toc,
etc.
Other Commands. Body Parts. Touch ball with that BP.
Find Spaces. As kids move their ball inside square
they try to find as much space as possible. On Coaches command
player with most space is winner.
2 Squares A. Add a 2nd square and have players on
command move ball into new square.
2 Squares B. Split kids into 2 groups, 1 in each
square, on command they leave their ball and switch squares to find
a new one.
2 Squares C. Same as above but take the ball with
them, avoiding bumping in the middle. (See Diagram)
Lose your Shadow. In the double square each player
has ball and partner. The Shadow has to try and stay within 1 yd of
2 Square C. Partners Switch between Leader and Shadow |
| WATER
BREAK: |
GAMES 1:
10 - 15 MINUTES |
SQUARE GAMES: |
| Musical Soccer Balls

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Pac Dudes.
Kids inside square dribble around, 1 player
Musical Soccer Balls (GHOST) outside square. On
command Pac Dudes the for Musical X Ghost has to kick all the balls
out of the square. Winner is last one in square. Emphasize shielding
and turning. Change ghosts. U7 all have go as Ghost. U8 have 2
Ghosts.
Musical Soccer Balls. Place 4 cones outside square.
Dribble in square, on command, players stop ball and leave it, and
run to touch any one of the 4 cones. Coach removes 1 ball and
when they come back into square they put their foot
on ANY available ball. Player who doesn’t get a ball is out. Get
that player to remove next ball. Make sure all players are moving in
square, not staying by the sides. (See diagram) |
| WATER
BREAK: |
GAMES 2:
10 - 15 MINUTES |
TEENAGE MUTANT NINJA CRABS. |
| TMNC set-up
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Players start at end of the Island with
their Soccer balls. Coach starts as crab sitting with legs forward,
and can only move in this position. On Command, players have to
dribble ball past Crab to the other end ( Beach. ) without their
ball going into the ocean. They must stop the ball on the line. Crab
moves to kick ball into ocean. If ball goes into ocean, then that
player becomes crab. When everyone has reached the beach, and crabs
are ready, then repeat in opposite direction. Last one still on
Island is winner.
Emphasize. close control and movement from side to side to get
past the crabs. (See Diagram) |
| WATER
BREAK: RECAP: GAME PREP: Use this time to recap on the practice
and to organize for the game. |
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Under Construction
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