|
|
 |
 |
| |

Coaching Corner: Uses of
Small-Sided Games in Training (Part 3 of 4)
By Vince Ganzberg, Regional Technical Director
(from the NSCAA Coaching Newsletter -
July 7th, 2004)
|
|
|
This is part three in a four-part series that outlines the uses of
small-sided games in training. Part 1 will focus on attacking and
defending in 2v2 and 3v3 situations. Part 2 will deal with 4v4 training
games, Part 3 with 6v6 games, and the series will wrap up with training
suggestions for 8v8 games.
Click here to access all four
parts of this series:
Part 1 - June 10, 2004 NSCAA
Newsletter
Part 2 - June 24, 2004 NSCAA Newsletter
Part 3 - July 7, 2004 NSCAA
Newsletter
Part 4 - July 21, 2004 NSCAA
Newsletter
|
6v6 Training Games
|
3v2
to 3v2
Two teams of five. Three players are in one half of the playing field and
their two teammates are in the other half. They are restricted to their
zones. Team of 3 attempts to play the ball into their two teammates in the
other zone. After pass is completed, they may join in the other zone.
|
|
|
3v3
with Bumpers
Two teams of five. Each team has three players inside playing area. Each
team also places two players by their own goal. They are “bumpers” and
have one touch whenever a ball is played to them. Game is played with our
without goalkeepers. Variation is to make goals scored after a pass from a
“bumper” worth more.
|
|
|
6v6
Games
Two teams of five play against another team of five. Play is to goals,
however, give restrictions to emphasis coaching focus of training session.
A) Score after a combination is worth 2 points
B) Can only score off a pass. Finish has to be one touch
C) Player can not pass the ball back to the person who gave them the ball
D) When a team scores, they must keep possession of the ball until other
team scores or a certain amount of time
E) Play no offsides
F) Play offsides
|
|
|
|

|
| |
|
|
Created:
12/20/99
Last Updated:
07/21/04
Since
February 24, 1999
FastCounter by LinkExchange
|
|
Web Administrator
Ken Gamble |
|
|