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Created:12/20/99
Last Updated:
May 26, 2008
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"How
to sound like an expert" |
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This is a list of terms and sayings that you
will hear around a soccer field. Some
I accumulated from listening to coaches that
knew what they were talking about, some came
from reading soccer books, some came from
Soccer-Coach-l, Soccer-Ref-l, Women's Soccer
mailing lists, some from the Oregon
Youth Soccer Manual, some from watching
soccer on television, some I just accumulated
over time and don't know where they came from
and some I just made up to clarify soccer
concepts to my teams. Some of these
are cute, some are obvious and some are obscure.
But say them at the right time and someone
is bound to ask if you grew up in Europe or
South America. Ken Gamble, 1997 -
originally published at
http://www.decatursports.com
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A
- "A
ball in the back of the net knows no gender."
This is what I tell my coed teams when they
think that only boys can score.
- Advantage
rule
- The referee
allows play to continue when an attacking
player is fouled by a defending player and
to call the foul and stop play would result
in the attacking team losing an advantage
(on the attack with good scoring chances).
If the advantage does not materialize, the
referee may still call the foul (blow the
whistle) and stop play and award the attacking
team with a free kick at the point
where the foul occurred.
- Advantages
-
- All
Ball! - what
coaches and parents like to yell when they
feel that a tackle was properly made.
Usually this is a pre-emptive strike yelled
just at the referee just before the referee
pulls out a yellow or red card to signify
that it was a foul.
-
American Football
- What the rest of the world calls our pointy
football.
-
Assist - the
pass or passes that immediately precede a
goal. Only the last pass or the last two passes
can qualify as an assist to go in the record
book.
-
Assistant Referee
- Prior to 1996 they were known as linesmen/lineswomen.
There are two per game. Their job mainly
consists of signaling balls out of touch,
goal kicks, corner kicks, and offsides positions
and to assist the Center referee.
-
Attacking midfielder - the most forward-playing
midfielder, playing right behind the forwards;
he supports the offense by providing passes
to forwards to set up goals.
- Away
- clear the ball
out of the area it is in, usually the Penalty
Area (PA)
- AYSO
- American Youth Soccer Organization
— an administrative body of youth soccer which
sets rules and provides information and equipment
to youth league referees, coaches and players.
B
- B
International - An "international"
is a match between two national teams.
It does not include a game between just any
two teams that come from different countries.
A "full" international is a match
where both teams are "The" national
team (sometimes called the senior national
team) from their country. It does not
cover, say, U-23 teams playing, which are
referred to as "B Internationals."
Both teams have to be the national team from
their country.
- Back
- a defender.
- Back
header - a player's
use of his head to direct the ball backwards.
- Back
tackle - an attempt
by a defender to take the ball away from a
ball carrier by swinging the defender's leg
in front of the ball from behind.
- Ball
- going for a
loose ball; for example, "Gary's ball";
yelling "mine" may be construed
as ungentlemanly conduct, trying to deceive
an opponent verbally.
-
Ball-to-Hand
- This term means an unintentioned handling
of a ball by a player other than the goal-keeper
in the Penalty Area. This action is
not deliberate and requires no penalty.
In other words movement of the ball into the
players hand. This is the opposite of
Hand-to-Ball which means movement of the hand
into the ball which is considered as a deliberate
action by the player and is penalized.
-
Banana Kick -
A kick (usually a long corner kick) that curves
so much that it take the shape of a banana.
The idea is to curve the ball from the corner
directly into the goal.
-
Bending Runs -
runs made by players on the team with the
ball that are not straight. If you run
straight down the field in front of a teammate
you can not receive a pass since your back
is to the passer. By making a
bending run you are always in a position "open"
to a pass.
-
Boots - soccer
shoes - what Americans refer to as cleats.
-
Breakaway - when an attacker with the
ball approaches the goal undefended; this
exciting play pits a sole attacker against
the goalkeeper in a one-on-one showdown.
-
Bundesliga -
The German professional football league.
-
By-line - what
we, Americans, normally refer to as
the goal line. The end line at each end of
the field that the goals are lined up on.
C
- Cap
- Recognition
earned by a player for each appearance in
an international game for his country.
- Cards
- Because soccer is often played between players
and fans who may not speak each other's language
the card system was devised as the universal
symbol of fouls. See also Red
Card and Yellow
Card.
-
Carry - Dribble
-
Carrying the ball -
a foul called on a goalkeeper when he takes
more than 4 steps while holding or bouncing
the ball.
-
Center - a pass
from a player located near the sideline towards
the middle of the field; used to get the ball
closer to the front of the goal; also called
a cross.
-
Center Circle - a circular marking
with a 10-yard radius in the center of the
field from which kickoffs are taken to start
or restart the game.
-
Center Line - The Midfield line that
cuts the field in half. It is parallel
to the goals.
-
Center Spot - a small circular mark
inside the center circle that denotes the
center of the field from which kickoffs are
taken to start or restart the game.
-
Central Defender - a player who guards
the area directly in front of his own goal
in a zone defense; does not exist in a man-to-man
defense.
-
Chaining - linking
drills together so that complicated skills
can be learned by a series of simple steps.
-
Charge - to run
into an opponent; legal if done from the front
or side of the ball carrier; illegal against
a player without the ball or from behind.
- Charging
- A method of unbalancing the player who has
possession, or is attempting to gain possession,
of the ball. The maneuver of using a "shoulder"
(actually from elbow up to and including the
shoulder) against an opponent’s shoulder to
gain an advantage; permissible only when the
ball is playable (i.e. within 3 feet).
-
Chest trap -
when a player uses his chest to slow down
and control a ball in the air.
- Chip
pass - a pass
lofted into the air from a player to a teammate;
used primarily to evade a defender by kicking
the ball over his head.
- Chip
shot - a kick
lofted into the air to try to sail the ball
over the goalkeeper's head and still make
it under the crossbar into the goal.
-
Chunking - spatial
awareness of other players and positions
-
Clear - to kick the ball away from
one's goal.
-
Clearing - The act of moving the ball
out of the vicinity of one’s own goal area
by throwing (goalkeeper only) or kicking it
(generally up the sideline).
-
Cleats - the
metal, plastic or rubber points in the bottom
of a soccer shoe used to provide a player
with traction; term also used to refer to
the shoes themselves. See also "Boots".
-
Close down -
pressure the ball immediately
- Club
Linesman - an un-certified
assistant referee or linesman. They
are restricted to helping make out-of-bound
calls.
-
Coachable Moment
- A quick freeze of the action during a drill.
The coach blows his whistle. The players
freeze their positions. The coach
gets in, makes an observation or point, and
then immediately gets back out. No preaching
and no long drawn out speeches. This
is the consensus pick among coaches as the
best way to coach drills.
-
Coerver - Weil
Coerver - well known Dutch coach who teaches
soccer moves and a total soccer concept known
as the Coerver method. It relies on lots of
repetition to gain ball handling skills.
-
CONCACAF - The Confederation Norte-Centroamericana
y Del Caribe de Footbal — the regional organization
of North American and Central American soccer
under which World Cup qualifying matches are
played; member countries include the U.S.,
Canada, Mexico, and Central American and Caribbean
countries.
-
Contain - Slow
down player with the ball
-
Corner arc -
a quarter-circle with a radius of 1 yard located
at each of the 4 corners of the field; on
a corner kick, the ball must be kicked from
inside this arc.
-
Corner flag -
the flag located at each of the 4 corners
of the field, inside the corner area.
- Corner
kick -
a type of restart where the ball is kicked
from the corner arc in an attempt to score;
awarded to an attacking team when the ball
crosses the goal line last touched by the
defending team. A
kick made by the attacking team from the corner
arc on the side of the field where the ball
went out of play. A corner kick is awarded
when the ball is last touched by a defensive
player and goes out of play over the goal
line without resulting in a goal. Opponents
must be at least 10 yards away from the ball
when the kick is taken. A goal may be scored
directly (without being touched by another
player) from a corner kick.
-
Counterattack
- an attack launched by a defending team soon
after it regains possession of
the ball.
- Creating
Space - A term meaning
to draw your mark away from your teammates
or away from the area that you want open.
The most obvious use of this is to draw defenders
out of the box on set plays (i.e. corner kicks)
so that a player on your team can use that
space to receive, shoot or head the ball.
- Cross
or Crossing Pass
- a kick into the middle of the goal box,
a pass
from an attacking player near the sideline
to a teammate in the middle or opposite side
of the field; used to give the teammate a
good scoring opportunity. A pass in which
the ball is kicked from one side of the field
to the other side.
-
Crossbar - the
horizontal beam that forms the top of a goal
and sits on top of the two posts; it is 24
feet long and supported 8 feet above the ground.
- Cut
off the line - A defense
against teams that throw "down the line".
D
-
Dangerous play - when a player attempts
a play that the referee considers dangerous
to that player or others. Play
that is likely to cause injury. Examples are
high kicking, playing while lying on the ground
if a defender is also playing the ball, or
playing the ball while it is in the possession
of the goalkeeper. Most referees include
that there should be a "flinch factor"
by the opposing player for it to be a dangerous
player. In other words if the play does
not cause the opposing player to "flinch"
or hold back from playing the ball then
it probably is not a dangerous play.
What is a dangerous play at U10 may not be
a dangerous play at U14.
-
Defender - Also called fullback. A
player who functions primarily in the defensive
third of the field and whose major role is
to repel attacks on the goal by the opposing
team.
-
Defensive midfielder -
the player positioned just in front of his
team's defense; he is often assigned to mark
the opposition's best offensive player; also
called the midfield anchor.
-
Defensive pressure -
when one or more defenders closely mark a
ball carrier to harass him into losing the
ball.
-
Deflection -
the ricochet of a ball after it hits a player.
- tournament
and the event surrounding this selection.
- Direct
Free Kick -
a free kick that is awarded for fouls
that involve physical contact such as tripping,
holding, or pushing or for a hand ball by
field players or for a hand ball by the goalkeeper
when he is outside of the penalty area.
A free kick requires the other team to back
off of the ball ten yards and allow a free
striking of the ball. A free kick can
score by going directly into goal. It does
not have to be touched by anyone other than
the kicker. A
free kick from which a goal can be scored
directly (i.e. without first being touched
by another player). It is awarded for substantial
infractions of the rules (see Summary of the
FIFA Laws of the Game, Law XII, this section).
Opponents must be at least 10 yards away from
the ball (opposing players may stand on their
own goal line between the goal posts), but
the player taking the kick may do so without
waiting if he/she wishes. The ball is not
in play until it has traveled its own circumference.
The ball must be stationary when kicked and
the kicker may not touch the ball a second
time until it has been played by another player
(of either team).
-
Diving header -
a ball struck near ground level by the head
of a diving player.
- Don't
be caught flat
- Down
the line - a
cry heard in youth soccer during Throw-ins
meaning to throw the ball close to the touch
line toward your opponent's goal rather than
toward the center of the field.
- Draw
- a game that
ends with a tied score.
- The
Draw - the selection
of World Cup teams to place them into playing
groups for the World Cup Championship.
-
Dribbling - run
with the ball at your feet, playing it on
every step or every other step. Used in close
proximity to an opponent.
-
Driving - (running
with the ball) playing the ball well forward
and running after it. Used to accelerate away
from an opponent.
- Drop
- pass backwards into negative space (usually)
dropping a ball for a teammate to possess
or shoot.
- Drop
ball -
a method of restarting a game where the referee
drops the ball between 2 players facing each
other.
A ball held by the referee and allowed to
fall directly to the ground between two opponents.
The ball is in play after it touches the ground.
A drop ball restarts the game after play is
stopped for no penalty situation (e.g. after
an injury). The ball is dropped where it was
last in play or at the nearest point outside
the penalty area. A goal may be scored directly
from a drop ball.
- Drop
kick - when a
goalie drops the ball from his hands and kicks
it before it hits the ground.
E
-
Early Service
- Not church at 8:00am on Sunday but rather
to cross or pass the ball into the 18 Yard
box quickly. This puts the ball far
enough out that the keeper has to risk coming
out of the goal after the ball and leaving
an undefended "empty" net.
The reason that attackers like an early service
is that the ball is served high and behind
the sweeper and fullbacks who have to risk
turning their backs to the attackers to clear
the ball. They also risk an "Own
Goal" if they play the ball wrong.
- 18
Yard Box - The
large area in front of the goal known as the
penalty area. Most fouls in this area
against the defnsive team will result in a
penalty kick.
-
Empty net - A
goal without a keeper in front of it. Often
the goal is emptied on purpose late in a match
by the trailing team in order to get numbers
up on the offensive end of the field.
-
Endline - see
Goal line.
-
English Football Association -
the F.A., an association of English
soccer teams founded in 1863 to set soccer
rules.
-
Escort - A defensive
move using the attackers own momentum and
no passing lanes to "escort" the
attacker out of bounds.
-
Escort him out of bounds.
A good delaying form of defense against teams
that tend to dribble too deeply into the corners
before serving their crosses into the mouth
of the goal. As long as the attacker
is going wide the defender will try to deny
the cross while defending against a cut-back
dribble into the middle. This defense
often pushes the attacker into an error so
deep that he carries or shoots the ball over
the goal line.
- European
Cup -
the championship tournament played between
Europe's top national teams.
F
- Fake
or feint - a
move by a player meant to deceive an opposing
player; used by a ball carrier to make a defender
think the ball carrier is going to dribble,
pass or shoot in a certain direction when
he is not.
- Far
and Wide - Spread
out using the width and length of the field
- Far
post - goal post
farthest from the ball
-
Field - the pitch,
the rectangular area where soccer matches
are played.
- FIFA
- The association that rules the world of
futbol "soccer". You may click here
to see a copy of the
latest FIFA rules on our website.
-
Finish - The
ability to complete a play or move.
Younger players have problems "finishing".
Because they lack confidence in their ability
to shoot or pass accurately from long distances
they tend to dribble or possess the ball too
long and end up losing the ball to an opponent.
Strikers must be "good finishers".
- Flat
Back Four - A
popular defensive formation that relies on
lots of support.
-
Flick - A quick
header, flick header
- Foot
trap - a player's
use of the bottom or sides of his shoe to
control a rolling or low-bouncing ball.
-
Formation -
the arrangement into positions of players
on the field; When listed as numbers
formations always leave the goalkeeper off
and work from the defensive end to the offensive
end. For example, a 4-3-3 formation places
4 defenders, 3 midfielders and 3 forwards
on the field.
-
Forward line -
the 3 or 4 forwards who work together to try
and score goals; consists of two wingers and
1 or 2 strikers.
-
Forward pass
- a pass made towards the opposition's goal.
- Forwards
-
the 2, 3 or 4 players on a team who are responsible
for most of a team's scoring; they play in
front of the rest of their team where they
can take most of its shots; strikers and wingers.
Player
who functions primarily in the attacking third
of the field and whose major responsibility
is to score goals.
- Foul
- a violation
of the rules for which an official assesses
a free kick.
-
4-2-4 - a formation
that consists of 4 defenders, 2 midfielders
and 4 forwards.
-
4-3-3 - a formation
that consists of 4 defenders, 3 midfielders
and 3 forwards; the most common formation
used by teams.
-
4-4-2 - a formation
that consists of 4 defenders, 4 midfielders
and 2 forwards - also one of the most popular
formations currently used by World Cup teams.
- Free
kick -
a kick awarded to a player for a foul committed
by the opposition; the player kicks a stationary
ball without any opposing players within 10
feet of him. See
also Direct free kick and Indirect free kick
- Friendly
- a British term meaning a practice match
as in "We had a friendly with a team
before the regular season began."
It simply means that the match does not count
in official standings (e.g., not a World Cup
qualifying match). It's another name for a
practice match or scrimmage, but you can't
get people to pay $30 to watch a "scrimmage".
Did you know that last year's friendly Argentina
v Brasil was shown only on Pay Per View? And
the stadium was sold out (scalpers had a field
day).
-
Front header
- the striking of a ball in the air by a player's
forehead; the most common type of header.
-
Front tackle -
an attempt by a defender to kick the ball
away from an attacker by approaching him from
a head-on position.
-
Fullback - A
rear defender. See also Defender
-
Full International - An "international"
is a match between two national teams.
It does not include a game between just any
two teams that come from different countries.
A "full" international is a match
where both teams are "The" national
team (sometimes called the senior national
team) from their country. It does not
cover, say, U-23 teams playing, which are
referred to as "B Internationals."
Both teams have to be the national team from
their country.
-
Funnel - an imaginary
funnel shape on the field with the wide portion
of the funnel originating at the points where
the mid-field line meets the touch-lines and
the narrow end of the funnel pouring into
the mouth of your own goal. This is
a term used by the defense to get the opponent
out of the funnel area where the angle on
shots is good.
G
- Get
it out of there!
- An obvious call to kick the ball out from
in front of the goal.
- Get
square. - an
offensive tactic of getting ten to twenty
yards away from your teammate who possesses
the ball at a 90 degree angle (formed between
the teammate and the goal.)
- Goal
-
a ball that crosses the goal line between
the goalposts and below the crossbar for which
a point is awarded; also, the 8-foot high,
24-foot wide structure consisting of two posts,
a crossbar and a net into which all goals
are scored.
A one-point score occurring when the whole
of the ball passes entirely over the goal
line, between the vertical goal posts, and
under the horizontal crossbar. A goal is not
scored if the ball was not touched by another
player (of either team) after an indirect
free kick, goal kick, kick off, or throw in.
- Goal
area
- the rectangular area 20 yards wide by 6
yards deep in front of each goal from which
all goal kicks are taken; inside this area,
it is illegal for opposing players to charge
a goalie not holding the ball. Area
(20 x 6 yd. on a full-size field) marked within
the penalty area, and directly in front of
goal, from which all goal kicks originate.
- Goal
kick
- a type
of restart where the ball is kicked from inside
the goal area away from the goal; awarded
to the defending team when a ball that crossed
the goal line was last touched by a player
on the attacking team.
Taken
by any defending player to restart the game
after the ball goes out of play over the goal
line, having last been touched by an attacking
player. It may be taken from any point within
the half of the goal area nearest where the
ball went out. All opposing players must stand
outside the penalty area. To be in play, the
ball must leave the penalty area (inbounds);
otherwise the kick is retaken.
- Goal
line - the field
boundary running along its width at each end;
also called the end line or by-line; runs
right across the front of the goal; the line
which a ball must completely cross for a goal
to be scored.
-
Goalie - Goalkeeper,
GK, keeper - other names for Goalkeeper.
- Goalkeeper
-
the player positioned directly in front of
the goal who tries to prevent shots from getting
into the net behind him; the only player allowed
to use his hands and arms, though only within
the penalty area.
Player who functions primarily in the penalty
area and whose major responsibility is to
prevent the opponents’ shots from entering
the goal for a score. The goalkeeper is the
only player allowed to touch or pick up the
ball with his/her hands, and may only do so
when the ball is within his/her own penalty
area. The keeper is the team’s last line of
defense.
-
Goalmouth - the
front opening to each goal.
-
Goalposts - the
two vertical beams located 24 feet apart which
extend 8 feet high to form the sides of a
goal and support the crossbar. See also
far post and near post.
-
Goalside - Keep
opponent with or without the ball towards
the outside touchline
H
-
Hacking - kicking
an opponent's legs.
- Half
and Half - This
is what I yell to my goalkeeper. It
means that, if the attacker had a clear view
of my goalkeeper and the goal, then half of
that view of the goal should be on one side
of the keeper and the other half on the other
side of the keeper. I don't mean that half
of the goal should be on one side of the keeper
and the other half on the other side of the
keeper - rather "HALF OF THE VIEW".
Its a spatial/angle concept putting the goalkeeper
in center of the attacker's shooting angle
allowing the goalkeeper the best defensive
position in most circumstances.
-
Halfback - Midfielder.
-
Halftime - the
intermission between the 2 periods or halves
of a game.
-
Halves - see
Periods.
-
Handle - What
the goalkeeper can do inside of the 18 Yard
Box - use his hands to pick up the ball.
-
Hand-to-Ball
- This term means deliberate handling of a
ball by a player other than the goal-keeper
in the Penalty Area. This is considered
as a deliberate action by the player and is
penalized. In other words movement of
the hand towards the ball. This is the
opposite of Ball-to-Hand which means a movement
of the ball into the players hand which is
not deliberate. That action requires
no penalty.
- Hat
trick - 3 or
more goals scored in a game by a single player.
-
Header - the
striking of a ball in the air by a player's
head.
-
"Heels on the Line"
- Coaches often yell "Heels on the Line"
to their midfielders to remind them to remain
wide.
- Help
- Support teammate in trouble
- Hips
open - this is
the way a player should receive the pass from
a teammate. By having you hips open
to the field in the direction that you are
attacking you can receive the ball on your
back foot without stopping or trapping it
and thus can play it forward immediately.
Also the "hips open" position allows
the player to see the whole field so he can
remain aware of open teammates or defenders.
- Hook
- the curved trajectory of a ball due to spin
imparted on it by a kicker, such as in a banana
kick.
-
Hospital Pass
- a pass from one teammate to another that
should be crisp but instead is too soft.
This results in a pass that becomes a 50/50
ball instead of one that is easily received
without being contested by the opposition.
A hospital pass is just what it says it is
- a pass that could result in an injury that
puts the receiver in the hospital.
I
- IFAB
- International Football Association Board
— the organization consisting of 4 British
soccer organizations and FIFA that approves
all changes in the official international
rules of soccer called the 17 Laws.
-
Illegal Throw-in -
violation of legal
throw-in requirements.
- In
bounds - when
a ball is within the boundaries of the field,
having not completely crossed a sideline or
goal line.
-
Indirect Free Kick
- a free kick that is awarded for other fouls
that are judged to be not serious -
such as obstruction, dangerous play or charging.
Indirect kicks must touch another player (either
team) before the ball goes into the net in
order to score. The player kicks
a stationary ball without any opposing players
within 10 feet of him; a goal can only be
scored on this kick after the ball has touched
another player. A free kick from
which a goal cannot be scored until the ball
is touched by another player. It is awarded
for technical and minor infractions of the
rules (see Summary of the FIFA Laws of the
Game, Law XII, this section). Opponents must
be at least 10 yards away from the ball (opposing
players may stand on their own goal line between
the goal posts), but the player taking the
kick may do so without waiting if he/she wishes.
The ball is not in play until it has traveled
its own circumference. The ball must be stationary
when kicked and the kicker may not touch the
ball a second time until it has been played
by another player (of either team).
-
Injury time -
time added to the end of any period according
to the referee's judgment of time lost due
to player injuries or intentional stalling
by a team.
- In
play - when a
ball is within the boundaries of the field
and play has not been stopped by the referee.
-
Instep drive -
a straight shot taken with the instep of a
player's foot; usually the most powerful and
accurate of shots.
-
Inswinging -
A kick that curves in towards the goal mouth.
-
International - An "international"
is a match between two national teams.
It does not include a game between just any
two teams that come from different countries.
A "full" international is a match
where both teams are "The" national
team (sometimes called the senior national
team) from their country. It does not
cover, say, U-23 teams playing, which are
referred to as "B Internationals."
Both teams have to be the national team from
their country.
-
Intermission -
the 5-minute rest period between periods of
a game.
- In
Touch - A ball
that is out of play is called "in touch"
- A ball that crosses the plane of the touch
line or goal line is in or out of play.
It does not have to make contact with the
ground or an object. This means it can
be blown in or out of bounds without ever
actually touching a player or ground.
-
ITOOTR - Abbreviation
meaning In the Opinion of the Referee which
is what matters in any ruling.
J
-
Juggling - keeping
a ball in the air with any part of the body
besides the hands or arms; used for practice
and developing coordination.
- Jules
Rimet Trophy -
the trophy given to the World Cup winner between
1930 and 1970, after which it was permanently
retired and replaced by the World Cup.
K
-
Keeper! - goal
keeper command for the ball - Also used is
the one syllable "Keep".
-
Keeper's in charge
- Yelled to the keeper to remind him to communicate
to all defenders on corner kicks and throw-ins
deep in your own territory as to who is to
mark which opponent. This is especially
important when opponents overload the far
post on corner kicks.
-
Kickoff - the method of starting a
game or restarting it after each goal; a player
passes the ball forward to a teammate from
the center spot. Officially begins
the game at each half and restarts play after
a goal is scored. The ball must go forward
(into the opponent’s half of the field) and
is in play after rolling its own circumference
(about 27 inches). This was changed in the
July 1997 FIFA rules to "the ball must
move." The player kicking off must
not play the ball again until it has been
played by another player (of either team).
Opponents must be at least 10 yards away from
the ball in their own half of the field when
the kick off is taken.
L
- Laws
of the Game -
the 17
main rules for soccer established by FIFA.
- Law
XVIII - Law 18
is the unwritten law that requires referees
to apply common sense to officiating a game.
In other words a referee should apply the
17 Laws of the Game so that they do not interfere
with the fairness of the game at hand.
- Lead
pass - a pass
sent ahead of a moving teammate to arrive
at a location at the same time he does.
-
Legal slide tackle
- most tackles where the defender gets all
or most of the ball are considered legal.
However, tackles from the front "cleats
up" and almost any tackle from the rear
are considered illegal by most referees.
-
Legal
Throw-in
- A throw-in made with both hands.
Hands must begin behind the head. The ball
can not spin when thrown - must be thrown
with equal force by both hands.
Both feet must remain on the ground.
Part of each foot must be on the touch line
or behind it.
- Let
the ball do the work. - Self explanatory
- Pass when you can, dribble when you must.
- Line
- deliver the ball to or down the touchline
-
Linesman - Now
known as Assistant
Referees.
If they are certified assistant referees may
help the referee call fouls, offside and out-of-bounds
calls. If they are not certified they
are known as "Club
Linesmen"
and are restricted to helping make out-of-bound
calls. They carry a flag to signal
their observations. Also Linesperson
- Person (often a parent volunteer) who assists
the referee; one linesperson is assigned to
each touchline. Their primary responsibility
is to indicate when the ball is out of play
(i.e. when the whole of the ball crosses
the whole of the touchline or endline).
The linesperson also signals which team has
the right to put the ball in play again by
using their flag to show the direction of
play for the restart.
- Lock
in - double team
opportunity, normally along the touchline
- Lock
on - pick up
and stay with an opponent, tightly
- Long
Corner - A corner
kick where the attacking team attempts to
kick the ball all the way into the goal box.
-
L.O.T.G. - abbreviation
for The Laws of the Game - FIFA's rules.
M
- Man
on - opponent
approaching fast
-
Man-to-man - a type of defense where
each defender is assigned to mark a different
forward from the other team; the most common
type of defense for national-level teams.
- Marking
-
guarding a player to prevent him from advancing
the ball towards the net, making an easy pass
or getting the ball from a teammate.
Guarding or
covering an opposing player (with or without
the ball) when he/she moves into your area
of play.
- Mark
or Mark Up -
cover an opponent
- Match
- a soccer game.
-
Measure - What
you do to your opponent in a man-to-man system.
You "measure" him. Does he always
go to his right to shoot? Does he have a favorite
move that
he uses all the time? Does he try to always
tackle or just delay on defense? Does he have
a favorite receiver or passer? Generally this
is done in the first portion of a match. Then
a smart player will use that information to
gain an advantage during the remainder of
the match. For example, if you know
that you opponent has a weak left foot you
can cheat to his right to tackle away the
ball.
-
Megged - short
for nutmegged.
- Mid
- short for midfielder
- as in "He's playing center mid."
-
Midfield - the
region of the field near the midfield line;
the area controlled by the midfielders.
-
Midfielders -
the 2, 3 or 4 players who link together the
offensive and defensive functions of a team;
they play behind their forwards.
Player who functions primarily in the center
(neutral) third of the field and whose principal
job is to link the defense and the attack
through ball control and passing.
-
M.L.S. - Major
League Soccer — the major U.S. outdoor soccer
league
- Mine
- signifies "My ball" - yelled when
going for a loose ball - can be considered
unsporting behavior by the referee, especially
if used to trick an opponent into not playing
a ball.
- Move
- don't get caught flat footed and keep moving
or also a move is a way of maneuvering around
an opponent - "to put a move on him."
N
-
N.A.S.L. - North
American Soccer League — an outdoor league
formed in the U.S. in 1967 that attracted
great international players including Pele
and huge audiences to the U.S. in the 1970s;
folded in 1985.
-
NASL - North
Alabama Soccer League
-
National team -
a team consisting of the best players in a
country chosen to represent it in international
competitions such as the World Cup.
- Near
Post - goal post
nearest to the ball - this same post can become
the far post as the ball moves to the other
side of the field.
- Net
- hemp, jute
or nylon cord draped over the frame of the
goal and extending behind it; also used to
refer to the goal itself.
- Nil
- an English term meaning zero as in the score
of the match is one - nil. Used in the
United States until mid twentieth century.
Heard often from the British announcers when
watching soccer Fox Sports World.
-
"Numbers Down" -
Have fewer defenders than the other team has
attackers in a third of the field or conversely
having fewer attackers than the other team
has defenders in a third of the field. You
never want to be "numbers down".
-
"Numbers
Up" -
Have more defenders than the other team has
attackers in a third of the field or conversely
having more attackers than the other team
has defenders in a third of the field. You
always want to be "numbers up".
-
Nutmeg -
to pass or dribble the ball through the legs
of a defender. Also "meg" for short.
O
-
Obstruction -
when a defensive player, instead of going
after the ball, uses his body to prevent an
offensive player from playing it.
- ODP
- Olympic Development Program (or Player)
-
Offense - the
function of trying to score goals.
-
Offensive team -
see Attacking team.
-
Official game clock -
the clock that the referee carries with him
on the field so he can signal when each half
is over; does not stop during the game, even
when play does.
-
Officials - the
referee and 2 linesmen who work together to
make sure the game is played according to
the rules of soccer; responsible for stopping
and restarting play, keeping track of the
score and the time remaining and citing violations
of the rules, called fouls; they wear uniforms
that distinguish them from the players on
both teams.
- Offside
-
a violation
called when a player in an offside position
receives a pass from a teammate; an indirect
free kick is awarded to the non-offending
team. Offside
is defined as occurring at the moment the
ball is played by one of the attacking players
to a teammate. A player is in an offside position
if he/she is nearer to the opponents’ goal
line than the ball, unless: (a) the player
is in his/her own half of the field, or (b)
there are at least two opponents (one may
be the goalkeeper) nearer the goal line than
the player.
A player is penalized if he/she is in an offside
position AND if, in the judgment of the referee,
the player is: (a) interfering with play or
with an opponent, or (b) seeking to gain an
advantage by being in that position.
A player is not declared offside (a) merely
by being in an offside position; (b) if they
receive the ball directly from a goal kick,
a corner kick, a throw in, or a drop ball;
or (c) if the ball is last played by an opposing
player.
-
Offside position -
an attacking player positioned so that fewer
than 2 opposing defensive players (usually
the goalie and 1 other defender) are between
him and the goal he is attacking; a player
is not offside if he is exactly even with
one or both of these defensive players.
Being in an offside position is not the same
as offsides and is not illegal unless he participates
in the play or gains an advantage in being
offsides.
-
Offside Trap -
A play by the defense to catch the attacking
team offsides. It is often used on restarts
(short corner kicks, deep indirect free kicks
and deep throw-ins). The sweeper
usually calls out "Trap" as a signal
for the fullbacks to pull up past the attackers
as soon as the ball is put into play by an
attacker.
- OGSO
- Obvious Goal Scoring Opportunity
-
On-side - the
opposite of offside.
- Open
- describes an
attacking player who does not have anyone
marking him.
-
Osgood-Schlatters
- A painful knee condition that many soccer
players going through the growth spurts of
puberty get.
- Out
of bounds - when
a ball is wholly outside the boundaries of
the field, having completely crossed a sideline
or
goal line. The term "out of bounds"
is an American football term and not a soccer
term. The correct terms are when the ball
is "out of
play" or "out of touch".
- Out
of play - when
a ball is wholly outside the boundaries of
the field or play has been stopped by the
referee.
-
Outlet passes -
when a goaltender or defender passes the ball
from close to his own goal toward the other
team's goal; used to start a counterattack.
-
Overlap - when
a wing moves away from the sideline towards
the center of the field to create space for
a teammate to advance the ball undefended
along the side of the field.
-
Overtime - the
extra periods played after a regulation game
ends tied; used in collegiate and championship
international matches to determine a winner.
- Out
- defenders are to move towards the ball,
away from the goalline
-
Outswinging -
A kick that curves away from the goal mouth.
The idea is to curve the corner kick away
from the arms of the goalkeeper to an attacker
with a clear shot or head at goal.
- Own
Goal - to accidentally
put the ball in your own goal which counts
as a goal for your opponents.
P
-
Passing - when
a player kicks the ball to his teammate; used
to move the ball closer to the opposing goal,
to keep the ball away from an opponent or
to give the ball to a player who is in a better
position to score.
-
Passive offsides
- being in an offsides position but not being
involved in or interfering with or gaining
an advantage in the play.
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