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PAGE 50
by Gary Rue
garyrue@bellsouth.net
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NOTE: Gary did not write these exercises and tips with the
idea that someone would publish them. I subscribe to the
Soccer-Coach-L e-mail list and Gary is one of the coaches that
posts extremely well thought out replies. These are some of
Gary's posts that I collected for use in coaching my own teams.
I approached Gary and he was gracious enough to allow me to
publish them here. If you like what you see or have a
question about one of the exercises you can reach Gary at
garyrue@bellsouth.net
There are
50+ more pages of Gary's posts
categorized at the Home Page of Exercises
of the Day by Gary Rue. Click here and enjoy.
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Gary Rue's
Principles of War |
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Note from the author:
It has been a while since I've done a series. I
came across this set of nine principles on a project at work. The
principles I will refer to are out of the US Army Field Manual
FM-3 Military Operations. Hopefully, I will connect these
principles appropriately to our game.
One note before I start. In the recent TV movie
the "The Junction Boys," Bear Bryant said to a parent of player
that he was dismissing from the team that the upcoming football
schedule was war. The parent, who had lost an arm and broke
several bones in a parachute accident just before being captured
by the enemy, responded, "No sir. I know about war. Football is a
sport."
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Principles of War
#1: Mass |
Principle #1 Mass: concentrate combat power at the decisive
place and time.
Attack:
When on the offensive, concentrating combat power at the decisive
place and time is an easy to say, but hard to do. During
possession, it means giving the player with the ball options.
Off-ball attackers set up to move quickly to the next point of
attack. Other players need to be able to respond. Concentrating
players often means making a numerical negative into a numbers up
or at best numbers even situation. Tactical movements such as
overlaps or diagonal runs can turn a 2v3 situation into a
temporary 2v1. Massing players does not mean putting them all in
the same area but into spaces where they can play a direct role in
the attack or just provide support if needed. For example, teams
may not want to put 7 players into the penalty area on a attack on
goal, but have all field players and possibly the goalkeeper
positioned to not only keep the attack active, but to be ready to
stave off a counter. An attacking should be careful not over
commit numbers.
Defense:
Numbers to (or behind) the ball is a key defensive concept. The
shifting of a defensive shape is critical to stay numbers up on
defense. In some cases, over committing players to the defense may
be a team strategy.
Restarts:
Because of the potential to control what happens from a
restart, the attacking team has the best opportunity to devise a
way to concentrate particular or greater numbers of players at a
certain point. Defensively, it is harder to maintain a numerical
superiority because of all the options that a well developed and
practiced restart can produce.
A team's system of play should define with the way
players are massed in particular situations.
Later!
Gary Rue
garyrue@bellsouth.net
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Principles of War
#2: Objective |
The principles are out of the US
Army Field Manual FM-3 Military Operations.
# 2 Objective: direct every military operation towards a
clearly defined, decisive and attainable objective.
I would paraphrase this as "coaching with a purpose." The coach
should have purposeful and defined objectives for every practice
and game. These objectives should be clearly defined to the
players. At practices, the session's objectives should be
explained before the session; however, it is the closure at the
end of the session that is as important if not more so. It is the
post session that the lessons learned in the session are recapped
concisely and clearly. Player feedback (via open ended questions)
is a key component at this time to ensuring just exactly "what"
lesson were learned.
At games, specific objectives should be given prior to the game
(and at
halftime). There can be individual objectives as well as team
objectives.
There could even be objectives for a subset of the team (e.g., the
backs or the sweeper and center mid). Game objectives should
relate to prior training session objectives. Too many times,
coaches ask players to do things that they have not worked on it
training. Many youth coaches use terminology and tell players to
do things during a game that they have never been addressed in
training. For example, the game is not the time to develop the
offside trap.
Having and vocalizing objectives to the team and individuals is
not enough. The coach must also monitor and assess progress on the
objectives and provide feedback to players. A coach must stay
focused on the objectives during a training session and game. The
objective certainly may change during the course of a session or
game, but there needs to be closure and probably a replacement
when that happens. During games, many tactical objectives also
could be called strategies.
Post practice or game, the coach should definitely revisit the
objective
internally. Was it appropriate for the team/individual? If not,
why? What
should the next objectives be? A coach that is objective oriented
will come closer to providing the team with proper guidance than
the coach that "wings" it.
Later!
Gary Rue
garyrue@bellsouth.net
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Principles of War
#3: Offensive |
The principles are out of the US
Army Field Manual FM-3 Military Operations.
# 3 Offensive: seize, retain and exploit the initiative.
Players must be trained in three distinct areas: attack, defense
and
transition between the two. The counter attack is the most
aggressive form of transition into the attack. On gaining
possession of the ball, the other team is often in their most
vulnerable state as they must transition into a defensive mindset
and shape. The team now in possession can take advantage of this
moment of susceptibility by looking for the most penetrating pass
available. Many times this pass is long, but it could be a fairly
short one just past the nearest layer of pressure. If a ball
cannot be played into, around or past the opponents defenses
immediately, a layoff to a supporting player can still keep the
attacking momentum alive. Normally this pass would be to a
teammate in a position behind the ball (drop or negative pass),
but it must be released quickly.
Several components must be developed in training to create an
effective
counter attack. Speed of play is absolutely critical. Not only
must the ball move and be played quickly, but the players must
react and respond to the potential situation. The player that
first gains possession but look to do something positive with ball
as quickly as possible. The players closest to and behind the ball
must look to move into a position to receive a quick outlet pass.
It is important that these players also have a sense of defensive
responsibility in case the ball is lost. As they move into their
preferred spots, they should look for opportunities forward in
order to be able to play a positive ball as soon as they receive
it.
Off ball players have several options. Players that are wide can
look to
move forward, expecting a long vertical or (preferred) diagonal
ball.
Players already forward of the ball need to make themselves
"visible" and
free as soon as possible. They can check back toward the ball into
uncontrolled space, make diagonal, open or lateral runs into to
new space or stretch out the defense looking for a ball over the
top.
Once the ball is played forward, certain players behind the ball
should look to move quickly forward in support of the pass or in a
high speed overlap of the ball. A good counter attack can be a
quick series of forward and negative passes, looking to penetrate
deeper on each forward pass. This requires effort to sprint
forward for either the next penetrating pass or to be in support
position in case it is needed. Generally a dropped ball creates
the best opportunities for going through or past the defenses.
Coaches and trainers need to develop not only the mentality of the
counter attack, but the way to effect it.
Later!
Gary Rue
garyrue@bellsouth.net
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Principles of War
#4: Surprise |
This principle is out of the US Army
Field Manual FM-3 Military Operations.
# 4 Surprise: strike the enemy at a time, at a place, or in a
manner for which he is unprepared.
Defenses are designed to encourage and to create predictability.
Attacking schemes and players want (and need) to be unpredictable
in order to succeed. Some examples are surprises in our game
are:
- a dribbler beating a defender
off a move setup by a feint.
- player behind the ball
overlapping into forward space
- player on the off-ball side
moving forward with a timed run into unguarded space
- one touch passing
- early cross
- quick shot
- defensive double team from a
recovering player
- quick closedown or defensive
pressure
Change of pace is probably the
technical essence of "surprising" or
unpredictable play. It is easy to predict the movements of players
that
rarely change their pace. Explosive starts and stops are needed.
Gradual
increases and decreases in speed can be effectively monitored by
an
opponent. Tactical movements and timing of runs need to be trained
to
promote the element of surprise; however, it is the explosive
change of pace that must be constantly encouraged.
Later!
Gary Rue
garyrue@bellsouth.net
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Principles of War
#5: Economy of Force |
This principle is out of the US Army Field Manual FM-3 Military
Operations.
# 5 Economy of Force: allocate minimum essential combat power
to secondary efforts
Some opponents seem to play with more players. They always seem to
be numbers up on the attack and on defense. They do this through
economy of force. Every system of play creates certain
vulnerabilities. The good teams are able to put their numbers into
play around the prime areas and use a minimum number of players to
maintain the "secondary" areas.
For example, when the ball is being defended near one touchline,
the
defensive team shifts to that side. Though there may be several
attacking players near the other touch, one "balancing" defender
can secure this area (generally from a fairly central position).
If the ball is able to be rotated to the other touch, the
balancing defender should be in a fairly good position to
intercept or at least delay the attack until help arrives.
Some other examples of this principle of secondary efforts would
be:
- defender that contains play
behind the other backs
- goalkeeper that patrols the
area behind the backs that have moved up
- only one attacker (at any one
time) creating width on a given sideline
- an attacking player creating
attacking depth (stretch the defense)
- dummy runs to create a
diversion or to unbalance a defense
- delayed runs in order not to
commit from a stable position too soon
Note, a secondary effort or
position could at any time become the primary area of action. The
ability to adjust and adapt is necessary from both an attacking
and defending standpoint.
Later!
Gary Rue
garyrue@bellsouth.net
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Principles of War #6:
Maneuver |
This principle is out of the US
Army Field Manual FM-3 Military Operations.
# 6 Maneuver: place the enemy in a position of disadvantage
through the flexible application of combat power.
In World War II, the German army utilized spread their
foot soldiers around their tanks to prevent close-in attacks on
their armament. However, these ground forces were somewhat
restricted on their mobility. The allies made great use of the
truck as they were able to transport large numbers of foot
soldiers from one area of action to another in a short time. Many
think the truck and it utilization was one of the key ingredients
to the allied victory.
In our game, we can't bring in trucks, but we can
train mobility. Players first need the physical component--stamina
and speed work. Conditioning is an essential part of training, but
it is must be addressed in concert with other technical and
tactical exercises and the amount of time available. Much if not
all conditioning on youth teams can occur within a normal training
session without it being a primary drill.
Next the player needs to be in proper position
during any situation to be able to respond to the next situation.
The coach must be able to create these situation changes through
training exercises and game play in order to teach situational
awareness and effective responsiveness.
The player must also understand the range of
flexibility they have to
maneuver within their system of play. For example, a coach may
tell his
backs to stand on the 18 until the ball comes into that half of
the field.
This certainly restricts the mobility of these players. These
players may
not have to worry about balls getting behind them (at least
initially), but
there are so many other situations that they cannot respond to in
this
restrictive setup.
Other examples of restrictive play could be wings
told never to leave the touchline, backs not to go forward into
the attack or forwards not to track back on defense. Some of these
restrictions may be valid (and needed), but the coach must realize
that the overall maneuverability of the team could be limited in
certain areas.
Later!
Gary Rue
garyrue@bellsouth.net
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Principles of War
#7: Unity of Command |
#7 Unity of Command: for every
objective, ensure unity of effort under one commander.
The key point in this principle is the need for
well defined goals and
objectives and for a full team commitment to them. The coach must
ensure training is geared towards helping the team reach their
goals. Players must understand these goals (team and individual)
and how their individual role in attaining them.
At game time, team strategy (focus) should be related
to prior training and to previously defined long and short term
objectives. It is very important for the coach to relate much of
the halftime communication to pre-game focus and make appropriate
changes if necessary for the next half. Post game comments should
address the game objectives as well.
Later!
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Principles of War #8:
Security |
#8 Security: never permit the enemy to acquire an unexpected
advantage.
Even in the attack, a team must have an attitude towards defense
and to be prepared for a counter attack. A team can't get "out of
shape" in the attack and leave open good opportunities for the
other team. When the other team gains control of the ball, the
defensive team must transition into a defensive mentality and
recover into good defensive positions.
When possible, pressure should be put on the ball as soon as
possible. This is needed to: 1) slow down the counter attack
allowing teammates to recover; and 2) keep the attacker from
playing an accurate penetrating pass.
Next, the defender should look to shepherd the attacker in a
direction that will: 1) make the attacking play predicable; 2)
reduce attacking options, especially those that will cause the
defensive team the most problem; and lastly, 3) allow for more
defensive support and assistance (double team) from other
teammates. Often times, the defender simply forces the attacker as
wide as possible, towards the nearest touchline. However, many
systems want the attacker to be move towards the middle where
there are a lot of secondary defenders to close down the ball.
Even the teams that force the ball to the center will want the
ball wide if the attack reaches the last third of the field.
The supporting players nearest the ball have several duties. The
first duty is to get "behind the ball" (i.e., between the ball and
their goalline) or to close down the ball for a double team. Next
they need to provide support (cover) for the player defending the
ball. This means that if the attacker gets past the defender, they
will need to defend the ball. Once a supporting position is
secured, they need to locate the nearest opponent supporting the
ball. This is now their "mark." The supporting defender will need
to adjust his/her position to the mark not giving up their
supporting position. They are to keep the ball from reaching their
mark if possible or be able to apply quick and heavy pressure once
the ball is received. Supporting defenders need to constantly
reevaluate their position of supporting the ball defender, moving
into a double team or following their mark. Location on the field,
number and position of supporting defenders and movement of the
mark are other parameters to assist in this decision.
The other defenders further away from the ball play an extremely
important role is securing the goal. They must provide secondary
cover in the case of a breakdown of the ball defender forcing the
supporting defender to move to the ball. They also provide balance
to the defense. This means that no matter how wide most of the
team moves to one side, these defenders furthest from the ball
will maintain defensive shape, often the defensive depth and the
last line of defense (other than goalkeeper). Many times, there
are several attacking marks for this balancing defender. Balls
played to any of these attackers must be intercepted or cleared.
If not possible, it is the balancing defender's duty to delay the
attack enough to allow the rest of the defense to rotate back to
provide support for this defenders.
Lastly, the goalkeeper must handle any ball that gets past the
defense,
especially those into the penalty area, but possibly getting to
and clearing away those that have not reached the area. This means
that appropriate positioning is needed to first find the best
angle between ball and goal; then to find the right distance
towards to the ball that will allow the goalkeeper to get to balls
played in front, but definitely not let any ball get over the
keeper that can't be saved away from the goal.
Later!
Gary Rue
garyrue@bellsouth.net
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Principles of War #9: Simplicity |
This is the last of nine principles
from the US Army Field Manual FM-3
Military Operations.
Simplicity: prepare clear, uncomplicated plans and clear, concise
orders to ensure thorough understanding.
In training, this could mean starting a exercise at some
fundamental base
and developing it with simple and subtle changes of added/deleted
players, training space size, different objectives or rules until
the final result is a very complex training session.
A game strategy must be simple and understandable, else the
players will not be able to adapt to it or adopt it. As teams and
players grow through the experiences of games and training, the
strategy can become slightly more complex, but only if the
concepts are simple for the players to understand and execute.
Later!
Gary Rue
garyrue@bellsouth.net
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