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NSCAA NATIONAL CONVENTION 2003
CLINIC NOTES - AN INTRODUCTION TO FINISHING
By TIM BRADBURY - PROEXCEL
USSF A License, NSCAA Premier, NSCAA Adjunct Staff,
F.A. Prelim, B.Ed Honors, ProExcel Director of Education
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These
notes were provided courtesy of Tim Bradbury and
ProExcel.
ProExcel provides soccer camps
and coach education clinics. To learn more about
ProExcel
click here.
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Maradona,
Pele, Cruyff, Batistuta, Ronaldo, Shearer, Henry, Hamm, Van
Nilstelrooy...exciting, clinical, decisive, dynamic, flamboyant, game
winners...GOALSCORERS!
Finishing,
due to the difficulty of re-creating the intensity of the
game-moment in a practice is without doubt one of the most
difficult topics to teach. If we are to create suitable learning
environments for youth players to learn to "finish" within, we must
endeavor to ensure that sessions, which examine finishing, are
performed with game-like intensity.
Line-based
practices, which produce a casual, staged environment in which to go
to goal, produce the exact opposite of the intensity of the finishing
moment in a game. The "finishing moment" in the game is one where the
adrenalin is flowing, the crowd is screaming and the psychological
pressure is at its height.
Finishing is
essentially about problem solving in an intense situation. Youth
players need to be educated to the fact that there are several ways to
finish. The "technique" a player chooses to finish with is dependant
upon the position of the goalkeeper, the speed of the trailing
sweeper, etc.
Most youth
players believe that scoring goals is simply about being able to
strike the ball with power. Often they choose "power" when it is the
least favorable solution to the problem that the goalkeeper is
posing. The following body of work introduces youth players to the
many "finishing" solutions that are available and then examines these
solutions in different pressure situations.
And to answer the age-old question, "Are goal-scorers born or
created?" Read on and decide for yourself.
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WARM UP &
INTRODUCTION |
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All players with a ball dribble around in a section equidistant between
two goals. All players are given a number, (for example, 1 through 14).
Instruct the players that they are to act in unison with their next
number. Numbers 1 and 2 work at the same time, 3 and 4 at the same time,
5 and 6 at the same time and so on. Even numbers attack one goal and odd
numbers attack the opposite goal. As the players dribble around in the
area, practicing their turns, the coach randomly calls out numbers. If
number 1 is called, player 1 attacks one goal and simultaneously player
2 attacks the opposite goal. The coach should ensure that as soon as
these two players have completed their finishing opportunity another
number is called and two more players go to goal. Players stretch at the
coach's discretion. |
Coaching points
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Analyze and
introduce the different ways they choose to score - pass the ball in,
chip the ball in, curl the ball in, power strike or dribble in.
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Technical
perfection of chosen technique?
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Have the players
mentally record how many goals they score.
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WARM UP 2
As above with the explanation that they should focus their attention
upon selecting the best possible solution to the problem that has been
presented. The scenario is they are a player with great pace who has
been set free from the slow sweeper, 10,000 fans are screaming their
name and they are going to goal.
Coaching
points
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Percentage wise
the most effective method to finish with is to take the keeper on and
create a pass in or dribble in opportunity.
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All players
should have all the goals they score recorded.
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PROGRESSION 1 |
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Using the same organization as above but this time each player has a
partner and each pair have a number and one ball. Players work in pairs
passing and moving in area between goals. Encourage all players to make
quick one or two touch passes. As they pass and move, when the coach
calls a number whoever has the ball from that pair may attack the
appropriate goal. The partner not in possession, "after kneeling",
tracks the attacking player as a defender |
Coaching points
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Make this an
intense competition -attempt to replicate the intensity of a goal
scoring opportunity in a game.
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Assess the
methods with which they try to score.
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Encourage the
players to analyze the problem the goalkeeper and the defender
present? Are they quicker than the trailing defender? Can they keep
their body between the defender and the ball?
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By having the
trailing defender kneel, the coach can introduce pressure in a
staggered fashion. This should lead to a high level of success.
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PROGRESSION 2 |
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Using the same organization as above but change the pairs so that each
player competes against a different athlete. Remove the kneeling
restriction so that the defender can go straight after the attacker.
By changing the
athlete that they will compete with, it becomes much more difficult to
choose the best solution to the problem presented. |
Coaching points
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Concentrate on
coaching the attackers.
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Insist on high
intensity
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Problems for the
attacker to consider -
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a. Are they
quicker than the defender?
b. What problem is the goalkeeper presenting?
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These two
factors affect the manner in which the attacker chooses to try and
score. For example if the attacker is quicker than the trailing
defender they can attempt to dribble the ball to goal beating the
goalkeeper with a one on one move.
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If the attacker
is slower than the trailing defender and the goalkeeper comes off
their line quickly, the best tool to use in attempting to score is
probably the chip.
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Players must
recognize that the manner in which they attempt to score i.e. the tool
they choose to "finish" with is dependant upon the situation they are
placed in.
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PROGRESSION 2V1 TO
GOAL |
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Set out the area as shown and place players into groups of three with
one ball per group. Each group is numbered 1,2 3, 4, and so on. Each
player within each group is also given a letter A, B or C. When the
coach calls a number followed by a letter that group become active. The
player whose letter has been called retreats and becomes a central
defender. Once the defender is set in a position on top of the 18-yard
box the two players' attack and attempt to score. Odd numbers attack one
goal even numbers the opposite goal and groups work at the same time,
for example if the coach calls 1, A at the same time group 2 work and A
becomes the defender. |
Coaching points
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Utilizing two
goals have two groups go to goal at the same time
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Run the practice
at a fast pace always attempting to elevate the intensity with which
the players work.
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Show the players
different ways in which they could combine and runs they could make.
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Teach the
players to frame the goal - effectively following in all attempts to
score.
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Encourage them
to tempt the defender to concede either the pass or the dribble.
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Limit the time
in which they have to score.
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Disallow goals
for any pair that wander blatantly offside.
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NEXT PROGRESSION
Depending upon the level of your group and their success in the above
work, you will now have to decide whether to continue with the above
work, examining all types of pressure situations and numbers going to
goal OR focus your efforts on fixing a finishing technique. (the instep
strike obviously being the most popular to choose)
NB
All of the above can obviously be done with one goal. If you only have
access to one goal make sure, your session has a fast rhythm.
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PROGRESSION 2V1 TO
GOAL OR ATTACKING THE BOX IN THREES
Add two wide players to the organization above as shown. Explain to the
players that if the coach simply calls a group number and no letter that
group (and it's counterpart e.g. 1&2, 3&4 etc) play the ball wide and
attack the box as a group of three. The first number called get to
choose which wide player they play to and therefore which penalty area
they attack.
Coaching points
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Timing of the
runs into the box, reading the visual clues given by the wide player
and arriving at the same time at the ball.
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Making
intelligent, angled runs into near post, through the penalty spot and
far post areas.
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GAME SITUATION
Play 6v6 with Gk with the following restrictions:
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Once possession
is gained, team only has 30 seconds to attempt to finish within.
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Once one player
in the team has scored, they cannot score again until all team members
have scored.
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No restrictions.
Coaching
points
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Any goal scored
in the final game is worth double points.
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Have the record
keeper or each player announce the total number of goals they have
scored throughout the practice. (They should be reminded throughout
the session that this will happen- this will help put more stress on
the finishing environment)
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Visit the ProExcel Coaching Corner
by clicking this link.
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