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Foot
Skills |
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Provided to
DecaturSports.com through the courtesy of George M. Lasher.
George
is an "A" licensed soccer coach from Long Island, New York
and
is a frequent contributor to the
soccer-coach-l mailing list.
George can be reached by e-mail at glasher@SUFFOLK.LIB.NY.US |
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Multiple
Touches on the Ball |
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Probably the
single most important thing a child can learn in soccer is to be
comfortable with the ball at their feet. And the most effective way to
establish and enhance that comfort is to give them multiple touches on the
ball, i.e. increase their foot skills.
Foot skills should be
the foundation of every practice session no matter how young or how old
the child is. Why? Because:
- Working on foot
skills at the beginning of a practice session is a good way to warm
up.
- You can easily
adjust the complexity of the skill depending upon the age and skill
level you are coaching.
- There is always a
way to progress to harder and harder skills
- You get multiple
touches on the ball right away.
- Done at speed it
can be a good aerobic training tool and is much more effective,
overall, than running laps
- As time passes, and
mastery is achieved, the skill becomes instinctive and you’ll see
it be used in a game unconsciously.
Let me
provide an example that we may all be more familiar with, hitting a
baseball. Hitting a baseball may be one of the hardest overall skills in
sports. There are a lot of different muscular movements, which require
coordination, involved in hitting a baseball. Some of them are bat
position, stance, head (and therefore eye) position, bat movement, feet
movement, hip movement, etc. etc. If a player had to think about all of
them before he actually did something the child wouldn’t be able to hit
a beach ball. But after sufficient practice, hitting a ball becomes so
instinctive that a large percentage of the population under the age of 15
can actually do it.
The same can become true for our soccer players. Multiple touches on the
ball builds confidence and most of all, builds the kinesiology, the
brain/muscle coordination, that makes a first touch on the ball
instinctive.
Below we have listed
several ideas for multiple touches on the ball that can be part of your
warm-up. Remember any skill can be broken down to an age appropriate
level. However this list attempts to go from basic foot skills to more
advanced.
This list does not
include any complex moves such as scissors, Matthews, Cruyffs or Rivolinos
to name a few more advanced examples. They will be dealt with later in
this section.
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- Foundation
– Fast movement of ball inside right to inside left and back again.
Player is in a semi-sitting position and has to develop a rhythm with
the ball
Inside-Out Roll – Place
the outside of the right foot just off the top of the ball. Roll the foot
over the ball keeping it in contact. The movement is left to right. The
foot rotates so at the end of the stroke the inside of the foot is on the
outside of the ball. Reverse the movement so that the outside of foot
rolls over the ball right to left. The inside of the foot ends the stroke.
Use the left foot to do the same exercise. Move inside to outside first,
then reverse outside to inside. The foot should stay in contact with the
ball if possible.
Pull Back to Instep
– With sole of the right foot on top of ball roll ball back and
trap with the instep of the right foot. After 10 consecutive rolls,
switch to left foot.
Pull Back to Inside
of Foot – With sole of right foot on top of the ball, pull back to
the LEFT instep. Alternate left sole to right instep. It is important
that the non-receiving foot is not planted. Set up a rhythm.
Triangle - Pick
a spot about 2 to 3 feet in front of your body. This is the point of a
triangle. Your left and right feet are the other two corners.
Start with the right foot. Put the sole of the right foot on top
of the ball. Pull the ball back to the right inside foot and then
immediately play the ball to the left inside. Serve the ball back with
the left inside to the sole of the right foot at the point of the
triangle. The idea is to keep the ball moving throughout this exercise.
Block Ball
Inside-Inside and Change Direction – Push ball out in front of
player. Player covers the ball with the inside of the right foot.
Swiveling hips he plays the ball to the inside left and changes
direction. Tap the ball out in front again and repeat. After 5
successful changes of direction do the same skill with the left foot
covering.
Block Ball
Outside-Inside Same Foot – This is slightly more advanced than
number 6 (above). Push the ball out in front of the player. Player
blocks ball with the outside of the right foot and plays it AWAY from
pressure to the inside of the SAME foot. When dominant foot is working
well switch to the non-dominant foot.
Brushes - Starting
with the right foot player brushes the top of the ball across his body
(i.e. right to left). The right foot ends up crossed over the left. The
left foot moves behind the right to the opening position and the next
brush takes place. Once a player gets the rhythm right he/she should be
able to put 5 consecutive brushes together without the ball running
away. Switch dominant and non-dominant feet.
Brush Tap –
The same basic movement as the brush but instead of making a second
brush the player taps the ball to a halt with the inside of the other
foot. i.e. if you are Brush-Tapping right, the right foot brushes and
the left foot taps.
Tap- Tap – Brush – Start
with the ball on the inside of either foot. Tap the ball to the inside of
the opposite foot and then back again to the starting foot. The starting
foot then brushes the ball to the opposite foot. The sequence is then
re-started with the next tap. It is important to develop a rhythm and be
on your toes for this skill.
Tap-Tap-Tap- Step Over
Push Outside – Three
(3) taps in this drill. After the third tap the opposite foot steps over
the ball and pushes it to the outside with the outside portion of the
foot. The skill is then repeated.
Step Across – Play
Outside Away from Pressure – Push
the ball out ahead. Stop it with the sole of the right foot, then
immediately step past the ball with the same foot. Ball is now near the
back (in this case, the left) foot and the right foot/leg is shielding the
ball. Then lift the left leg over the ball and play it back with the
outside of the foot.
Pull Back – Play
Behind – Change Direction – Push
the ball out front. Stop it with the sole of the right foot. Pull it back
past the left ankle. Play it behind the left ankle with the inside of the
right foot. Left outside receives the ball and moves off in a different
direction. Tap the ball with the instep twice and then repeat using the
left sole to stop the ball, pull it back, etc.
Inside-Outside
– Dribble the ball with one foot alternating the inside of the foot
with the outside. Use dominant foot first and then the less dominant
foot. When single foot mastery is achieved use both feet going
inside-outside-outside-inside.
Pull Across –
Outside –
Start with the right foot on top of the ball. Pull it across your body
and then push it outside with the left. Stop the ball with the sole of
the left foot and pull it back across your body then push it outside
with your right foot.
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Conventional
wisdom indicates that a child has to perform a skill a minimum of 75 times
before they actually begin to learn it. Mastery comes much later. That is
why it is so important for the children to get multiple touches on the
ball.
The above skills can be
the Warm Up and FUNDAMENTALS portion of your dribbling/ foot
skills practice session.
Lets look at other
dribbling skills that can be incorporated into the match related phase of
your practice session.
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Red
Light – Green Light
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- For the very young Under
6 the game of Red Light – Green Light is an easy game to learn and
teaches the children to keep the ball close and under control. As in the
game we played in our youth, one player is "IT". He stands at
one end of the field with his/her back to the others and calls out red
light, green light one , two, three and then turns around. The players
meanwhile have been dribbling toward him/her and must stop, with their
foot on top of the ball, when the player turns around. Anyone moving must
go back to the beginning to try again.
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North
– South – East and West
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- Players dribble where
the coach tells them to, i.e. a direction as suggested in the title or you
can make it a color or an animal, whatever. This again teaches the
children to keep the ball close and, hopefully, shows them how to change
a direction.
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Draw
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- This is a very popular
game with the younger crowd. Place players in 2 lines facing each other.
Place one soccer ball in the middle of the each two players . The object
of the game is to draw the ball back using the sole of the foot.
The command to "Draw" is given by the coach. The fun part is
that the coach has to tell a story in which he uses the word
"draw" to signal the players.
- For example: Willy and
his sister were working on cleaning their rooms. Willy said "where
should I put these socks? And his sister replied , "In your Drawer."
Make up really silly stories.
- You can add progression
to this drill by having the players jog in place, have the players only
use the non-dominant foot, have the players move up a ladder if they win
and down if they lose the round and see who can get to the top first
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Bulldog
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- For Under 8 teams, and
even up to the Under 10 age groups, the game of Bulldog and Shark
area long time favorites.
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Set up a
rectangular grid with cones. It is helpful if you have sidelines. One
player is in the center and is the bulldog. Everyone else is along an end
line with a ball. The object is to get to the other end, in control of the
ball. Don’t let them just kick it and run after it. The bull dog has to
knock the ball out of bounds. Whoever’s ball goes out becomes a bull dog
puppy and assists the bulldog in getting the remainder of the players. The
last player in becomes the next bull dog.
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Shark
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- Shark is played in a
rectangular grid. In version one everyone has a ball and is a shark. In
version two one particular person is a shark and doesn’t have a ball
while everyone else does.
- The object in both games
is to dribble in a confined area, keep the head up, be aware of other
players, and shield the ball from pressure. Of course you don’t have to
tell them all that, they’ll just think it is fun.
- The object in version
one is to knock everyone else’s ball out of the grid. (Players who are
knocked out should do a particular skill on the sideline, such as
"foundation" or tap-tap-brush instead of just sitting and
watching). Last player in wins.
- In version two, one
player is the shark and goes after every other player until only one
person with a ball remains.
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Freeze
Tag
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- Freeze tag is played in
a rectangular grid. One person (or two if you like) is (are) IT. All
players must dribble and stay in control of their ball. If they lose it
out of bounds they must freeze in place. If the IT player tags them with
their ball they are also frozen.
- Teammates of the
freezees can unfreeze them by passing their ball between legs and picking
it up on the other side.
- Change the IT often.
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Four
Corners
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War
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The
Game
1. Dribblers' (light
triangles) try to dribble through the three zones occupied by the dark
triangle defenders.
2 Defenders must
stay in their zones, and try to kick any ball that is dribbled through
out of bounds.
3. Dribblers' go
three at a time. If the dribbler ahead of you in your line gets their
ball knocked out, the next dribbler in line may go right away.
4. As soon as the
'dribbler' in front of you leaves the zone, the next 'dribbler' can
also go.
5. After beating the
last defender, the 'dribbler' must shoot the ball into the goal to get
a point for their team.
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Coaching
Points
- Good dribbling
technique.
- Look for an
opening... perhaps sending a teammate in early to act as a decoy, then
when the defense opens up take that clue to penetrate.
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Variations
on the Game
- Put a 'FREE ZONE'
between each zone shown. The free zone can be 5 yds. wide.
- Once the dribbler
gets in the free zone, they can rest before they take on the next
defender.
- You can also have
people that make it into the free zone, leave their ball and assist
the next person to try to get past the defender by passing.
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1
v. 1 v. 1 |
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The
Game
- Player "C"
starts on the endline and dribbles into Zone 1, trying to get past
Defender "A".
- If "A"
steals the ball, "A" tries to dribble past "C" and
over the end line.
- If "C"
manages to get past "A", "C" continues through Zone
2 and tries to beat "B" over the end line.
- If "B"
steals the ball, he takes on Player "A" who has been waiting
in Zone 1.
- If Player C beats
player B he then takes on Player D. If player D wins he reverses field,
takes on, player C. If he beats Player C he then takes on B, etc. etc.
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Coaching
Points of 1 v 1 v 1
- Individual Attack and
Defense
- Attack: Try to
unbalance defender, attack at pace, try to face the defender as much as
possible, change pace and direction.
- Defense: Try to
channel the attacker towards the sideline, use sideline as a second
defender.
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Variations
of 1 v 1 v 1
- Allow defender
"A" to chase "C" into Zone 2 if beaten.
"C" must then hold "A" off while at the same time
moving towards player "B". This also makes "C" not
give up on the ball after being beaten.
- Start off with the
defender as a passive player , then let the defender become
semi-active, then fully active.
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"GET
EM"
- Here is a game which
involves both passing and dribbling that is fun and engages players
quickly. Also, although primarily an individual exercise that allows for
differences in ability level, if the players are ready, it can quickly
become a cooperative game where players work together to solve a
challenge.
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The
Game
- Each player will need a
ball. Player 'A' is "It" and is the only player to start with a
ball. All the other players around the outside of the grided space.
- Player 'A' dribbles and
tries to hit the other players below the waist with the ball. When hit,
that player gets a ball and joins player 'A'.
- The game is over when
all of the players have been caught.
- The last player caught
is "It" and starts with the ball for the next game.
- If you think the task
will be too difficult for the one player to get another at the start of
the game, start with 2 players being "It".
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Coaching
Points of Get-Em
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RUNNING
BASES
- Here is another game
that emphasizes dribbling that is fun and challenging for players. Again,
primarily it is an individual game that could lend itself to small group
cooperation if the players are ready.
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The
Game
- Each player will need a
ball, except those that have been designated as "It".
- Players that are
"It" need to carry a colored pennie or flag in their hand.
- Players with a ball try
to dribble without being tagged. If they are, they exchange places with
the "tagger" (The "tagger" hands the pennie to the
dribbler and takes their ball).
- Dribblers are safe in
one of the designated bases. Only one player is allowed in a base at a
time. if a new player enters a base, the old player must leave the base.
- Add "taggers"
when the players find the game to be easy.
- It seems about right to
have one base for every 3 players, but, this number can be adjusted either
way to make the game constantly interesting.
- This game can also be
played by only allowing the "tagger" to "get" someone
by kicking their ball away, not just "tagging" the person. ( a
variation on Shark)
- Experiment with
different combinations of "taggers" and bases to keep the
players engaged.
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More
Advanced Foot Skill Drills
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- Players on the inside of
the grid have a ball. Players on the outside are doing static stretching.
This is a high intensity drill for the players on the inside. It is
important to have the correct work-rest intervals, hence the players on
the outside, spelling the players on the inside.
- Each inside player
dribbles towards a cone ahead of them and at the cone executes a move
pre-determined by the coach. Start it off simple, make the first round a
move such as brush (left or right).
- Have the player then
accelerate to the next cone and execute the same move. When the inside
player gets to their starting position have the outside player take
his/her place and do the same series of moves.
- This type of warm-up can
use a progression just like any other aspect of practice:
- An example progression
could be:
- Brush
- Brush Tap
- Tap-Tap-Brush
- Pull a vee and
accelerate at right angles
- Pull the ball
back – sweep behind and accelerate to the next cone by pushing
the ball ahead with the outside of the plant (non-sweeping) foot.
Another easy warm up
drill is to have four lines facing a set of cones located in the center. |
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Players all dribble
towards the center cones. As they reach the cones they pull a move towards
the left. (Important that all players move in the same direction or
collisions will occur.). After the move has been performed the player
passes the ball to the next player in
the line to their left.
This is also a drill
where you can use progression of moves from easier to more difficult. One
of the types of moves that can really be worked here are ones that use the
outside of the foot. A simple one is to stop the ball with the sole and
then pull it back out of danger by turning the foot over the ball,
swiveling the hips and using the outside of the foot to move to the left
(or right) and AWAY from pressure, in this case a set of cones.
Still
More Advanced Foot Skills
Here are some more
advanced skills the kids can work on. When demonstrating these moves break
them down into component steps. It is a good idea with the younger ages if
you could have several older travel players at your practice to help
demonstrate the first time.
Scissors
For illustration
purposes we’ll call the right foot the scissor foot and the left foot
the plant foot. The move can of course also be done in the opposite
direction.
Using the left foot,
lift foot toward the left (plant) foot. The motion of the moving the right
foot is behind the ball. Continue a circular motion with the right foot
over the top of the ball and out to the side. The whole body is leaning to
the right "selling" the move to the defender. Shift
weight from left to the right. Bring the originally planted foot (left)
towards the now planted foot (right) it. Explode away with outside of left
foot with an outside of foot push.
The move
"sells" the move to the ball carrier’s right and then moves
quickly in the opposite direction.
Double
Scissors
After shifting weight to
the right on first scissors, the left foot executes a 2nd
scissors shifting weight back to the left foot. The right foot then
follows the left and the explosive move, with the outside of the right
foot is now to the right.
This move is intended to
get the defender moving first one way, and then after he/she sees the
original fake, to move in a second direction, which is also a fake.
Scissors Brush (or
Scissors – Drag)
This is a combination
move which utilizes the previously learned brush move in conjunction with
a scissors. After shifting weight on scissors, drag ball with inside of
standing foot across the body.
This move can be used
when the defender does not "buy" the first scissor fake.
If the opening is to the ball carriers right, (defender’s left), then
the move is continued to the right by brushing the top of the ball and
then accelerating to space.
Scissors
Drag Turn
After scissors brush,
bring foot which is dragging the ball around the back of the ball and
explode in opposite direction with outside of this same foot
Scissors
Roll Drag Turn
After shifting weight on
scissors, drag ball with sole of standing foot making the ball roll and
with outside of this same foot change directions and explode away with
outside of the same foot.
Cruyff
The Cruyff terminology
is slightly different than the Scissor. In the Cruyff we have a faking
foot and a plant foot.
The Cruyff begins with a
fake cross pass. After the fake touch behind the plant leg with the inside
of the faking foot. The weight is now shifted from the plant leg to the
faking foot. Turn toward the plant foot and then explode with instep of
plant foot in any direction depending upon the placement of the defender.
The first time the
children try this they should play the ball back and away from pressure.
This is a great cover move. It is also a great simple move on the wing and
when dribbling laterally across the field.
Stepover
Turn (Step Over Right – Turn Right)
Fake an instep kick or
inside of the foot kick. Then continue moving the foot around the front of
the ball to the other side and back several inches. Flex knee (step down)
and shift weight to this foot. Turn body back toward the ball and explode
with other originally plant foot using inside of foot or instep (shoe
laces area); great move on the wings or when pinned into a tight space.
Rivolino
This move is similar to
a scissor and is sometimes confused with it. In this move the faking foot
moves across in front of the ball, brushing the grass. It then
crosses over the pant leg so, if stopped at this point, you have made an
"X" with your legs. The faking foot is then planted.
At this point you have
several options. You can cover the ball with the inside of the original
plant foot and play the ball back away from pressure. You can bring it
back across in front of the new plant foot and do a brush in the opposite
direction. You can combine a move by playing the ball back and then instep
driving in the opposite direction. There are a lot of other possibilities.
One of the easiest ways
to get the players working on these drills is to do the following:
Two players face each
other, each with a ball.
Coach calls out the move
he wants the players to perform
Players drive, under
control, towards the center cones as shown.
Pull move at center cone
AND MAKE SURE both players move past cone in the same direction.
(either both to their right, or to their left)
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Match
Related Work
After working against a
static defender, again in this case cones, it is time to move on to more
pressure, i.e. a living, breathing and moving defender.
Select a set of players
to act as defenders and give them pennies to distinguish them from the
ball handlers. The defenders are very passive to start. Have them just get
in the players vision but not try to steal the ball. After a while turn up
the pressure a little by letting the defenders tap away balls that come
out of the ball handlers control. Don’t let them steal it yet. The third
level of progression is to let the defenders go full out and attempt to
tackle.
Make sure you praise
good moves by the offense. It is challenging to attempt to do some of
these moves at full speed and you must build success and confidence in
order to get them to make these attempts in a game situation.
Match
Condition Games
After
completing your match related phase it is time to move on to a match
condition. A match condition normally allows for even sides, 3 on 3 etc.
However if you want to make a coaching point, say let the dribblers
experience success, you might want to slant the sides to 3 on 2 or even 3
on 1.
The key is that the
match condition must emphasize the skill that you have been teaching, in
this case dribbling and foot skills.
For example you could
make a condition of scoring the fact that the player has to dribble
through the goal.
You could make a
condition where the player has to perform a move that you yell out every
time a 1 v 1 situation occurs.
There are infinite
varieties of match type games. Use 2 balls and four goals located at the
corners of the field. Use your imagination.
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