Welcome to the Goalkeeping Newsletter. Today's subject deals with keepers
setting up walls.
First, if you haven't done so already please take a moment to learn more
about how training sessions are developed from start to finish over the
course of a season. To learn more please go to
http://finesoccer.com/full_season.htm . The current seasons sessions are
for high school aged teams but previous seasons (which are still available)
include, U11's and U9's as well as college aged teams.
When a free kick is awarded to the opposing team within a scoring area teams
will set up walls (whether it's a direct or indirect kick) in order to help
protect part of the goal. Properly setting up a wall in a timely manner will
frequently be the difference between success and failure for the defending
team.
The first thing that has to happen is for the determination to be made
whether a wall is necessary. The only person who can make this decision is
the keeper since it's the keeper who is ultimately responsible for the
result of the free kick. Once the keeper has determined a wall is necessary,
the next thing that the keeper must do is determine how many players are
needed in a wall. Too few players in the wall will result in a large part of
the goal unprotected and too many players in the wall will result in other
attacking players being undefended and also will make it difficult for the
keeper to see the ball. There really isn't a set number of players per given
location on the field because it will depend upon many factors including the
keepers range, the shooters ability to bend balls etc. Each keeper might
have a different preference towards numbers in the wall in a given situation
so it's something that the keeper must articulate quickly and clearly.
One way to make sure the right people are in the wall is to pre-assign them
based on positions. For example, the stopper might be assigned number 1, the
near outside midfielder might be assigned number 2, the far outside
midfielder might be assigned number and the two forwards might be assigned
numbers 4 and 5. By using these pre-assigned numbers when a keeper yells "3"
the stopper automatically goes to the end of the wall, the near outside
midfielder goes to the next position and then far outside midfielder goes to
the next position in the wall. This method avoids most of the confusion of
who should be in the wall when the keeper yells out the number.
Now that the correct people are in the wall it's up to the keeper to set
them up quickly. The easiest way to do this is for the keeper to go to
the near post (quickly) and work with the number 1 player on positioning.
There are a few different ideas as to where the number 1 player should be
positioned ranging from the keeper should be able to see the ball between
the number 1 players legs to the keeper should be able to see the ball
between number 1 and number 2. This would depend upon things such as the
shooters ability to strike a ball hard and also their ability to bend the
ball. The keeper needs to make this decision ahead of time. Once player
number 1 is setup properly, the rest of the player's fill in right away and
the wall is now set up. There are different methods for the keeper and
player 1 to communicate but I prefer to have player 1 turn and face the
keeper and the keeper points in one way or the other. Player 1 takes very
small steps
until the keeper indicates player 1 should hold and then player 1 turns
around to face the ball. The reason for player 1 turning and facing the
keeper is that it doesn't require verbal communication and sometimes it's
hard for them to hear each other. The thing to emphasize is that if they are
facing each other the keeper can't yell "right" or "left" because the
keepers left is player 1's right so that would be confusing. This is the
reason I prefer the keeper points.
Many people prefer that the wall be set up by a forward from the other side
of the ball but the reason I prefer to not use this method is it requires
lining up 4 points instead of just 3. When the keeper lines up the wall, the
keeper must line up the near post, player 1 and the ball, which is a total
of 3 points. When a forward lines up the wall, they have to line up
themselves, the ball, player 1 and the near post and the fewer points to
line up the less chance of a mistake. Others would take the view that when
the keeper is lining up the wall, the opposing team could shoot quickly near
post and catch the keeper out of position but if organized ahead of time,
this shouldn't be a problem.
Once it's determined there should be a wall, how many players should be in
the wall, who the players in the world and where the wall should be located,
the next step is for the keeper to get into the proper position. Frequently,
this means the in a line that could be determined as follows.
Draw a line from the ball to the last player in the wall (if there are 3
players in the wall the imaginary line goes right next to player 3) and
extend this line to the goal line. The keeper would be lined up almost on
that line which would let them cover the near post on a chipped ball (unless
there are too many people in the wall) and also cover the far post shot.
As you can see, the proper use of a wall requires thought, planning and a
lot of quick teamwork. This is a great example of how the people who
say you have to be crazy to be a keeper are so wrong. The truth is you have
to be smart to be a keeper to get things organized and set up so quickly.
Any
questions, comments or suggestions should be sent to
Lawrence@finesoccer.com or they
can be posted on the FineSoccer Forum at
http://finesoccer.net
To subscribe
to any of the FineSoccer Newsletters please go to
http://finesoccer.com/subscrib.htm
Have a great day!
Lawrence
www.FineSoccer.com
1976 Olympus Rd
Charleston Wv 25314