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TRYOUTS
Everything
coaches should know about
running player selection sessions. |
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This article was
originally provided to the Soccer-Coach-L list by Coach Perrone Ford.
It consists of Perrone's compilations of his and other coaches'
submissions to the Soccer-Coach-L e-mail list about tryouts.
Over the past few years I have updated some of the responses with new links and
information. Ken Gamble
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Table of Contents |
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Who says tryouts are about only picking the most skilled players? When
kids who have weak skills ask me about whether they can make one of my
teams or not, I look them square in the eye and ask, how much do you
want to play? Character means the world to me. I am a coach. I teach
skills to soccer players. I cannot reasonably expect to instill
character in a player in a 3-1/2 month high school season but I had
better be able to teach any player to pass, receive, defend, attack,
and shoot.
Perrone Ford |
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"Tryout Season - Success
and Failure"
Ken Gamble dsports@hiwaay.net
Bruce Brownlee of the Tophat Gold Soccer Club was nice enough to allow
me to re-post his article, "Try-out Season - Success and Failure". It
has been one of the most requested articles.
Bruce does a great job of covering the job of successfully running
soccer try-outs. Click on link below to go to Bruce's article.
"Tryout Season - Success and Failure" by
Bruce Brownlee
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What a Youth Tryout
Should Look Like
From: "Perrone T. Ford"
ford_p@NETTALLY.COM
It seems that these types of question (tryouts) come up every year
around this time. I will give you a quick synopsis of what I think a
youth tryout should look like and then direct you to the list
archives.
At the u12 age group the tryout should be no more than 1 hour long
per day. Allow enough days to make sure that each child is seen for
10-15 minutes by at least two pair of eyes. There should be water
breaks at least every thirty minutes if not twenty. A good warm-up
should be included as well as a cool down. These activities will add
30 minutes to the actual tryout period, so you are looking at having
the kids for 1.5 hours per day.
You did not mention if you were picking a first team or not but if
you are there are some things you should take a look at early. Some
coaches pick the players that look the most skilled. Some coaches pick
players with "potential" looking at factors like size, speed,
maturity, leadership ability, etc. Some use a combination of both. In
any event, I would focus on technical skills for the majority of day
one, including dribbling, cutting with the ball, receiving with feet,
thigh, maybe chest, maybe head depending on the level. Day two I would
look at 1v1 to see if the fundamentals of attacking and dribbling are
in place. Move to 2v2 to determine fundamental passing, communication,
heads-up play, movement off the ball, etc. I would then move to 4v4
for any remaining tryout time available whether that be for the
remainder of day 2 or all of day 3. By the middle of day 2, you should
be looking at no more than 20 kids.
I have used these same tryout techniques from u14 to college.
Although at u16 or older I add 8v8 or 11v11 to see the kids play in
their most comfortable positions. You will need to have some special
activities to evaluate the keepers. Keep in mind that by an large, a
good coach can teach players fundamental skills but you cannot teach
them desire. Aggressiveness at u12 is rare so don't expect to see too
much of it in tryouts. You should also try to have a fun warm-up game
to get them in a good mood. Something that gets them talking is a good
thing. I usually give older kids 15 minutes to warm-up on their own
while I watch from a distance. This gives me a good opportunity to see
the leaders take charge, and to see the little pockets of kids who
know each other. These dynamics cannot be stressed enough with youth
girls teams.
When I pair with another coach to take a team for the year or
longer, there is much discussion about how we want the team to play
when we are done. If you are a coach who stresses possession, then so
should all coaches involved in the tryout evaluation. Having one set
of coaches looking for players who are aggressive, long ball kickers,
and another who is looking for a reflective, possession player can
cause more confusion than it is worth. In short, be sure you are on
the same page BEFORE you start looking at players!
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Some suggestions from Richie:
- Dribble in one direction then have then reverse their field and
dribble. See if they can do that effortlessly first in one direction
then the other then back again.
- Two touch push pass with a partner and then one touch push pass
with a partner. See if the receiver has to move left or right to get
to the ball.
- Pair players one throws to foot, then to the shin control side
of the foot, toss in the air thigh trap, then at the stomach, then
at the chest, and at the head all of this ends with a ball passed
one or two touches or headed back to the throwers feet, and then go
back down the ladder. Then other teammate goes.
- A few minutes of individual, then group juggling.
- Monkey in the middle, (4-1) then (5-2)See who is hustling. Look
at their decision making, is the pass away from pressure or is it a
forced pass into pressure.
- Square pass drill 4 corners 3 attackers 1 defender so one corner
is always open. Push them to play faster. Defender must win the ball
to get out not just knock it away. Again look at their decision
making, is the pass into space or at the receiver, and is the
receiver moving before the pass is made.
- Make 2 goals 35 yards from each other. Use keepers 1 defender
against 2 attackers going one way then reverse using defender as an
attacker with another attacker and new defender going the other way.
look at everything even your defender and the keeper
- Play 1 v1 same field same idea with two keeper in this as well.
Then can make that steal the bacon. Play is not over until you say
it is over 2 foot goals no keeper. Look for second and third
efforts. No guarding the goals.
- Spread players around perimeter of the field spaced with one
goal and keeper. Dribbler goes around the field wall passing to
perimeter players then he shoots on keeper. Very tiring for the
dribbler see what kind of shoot he puts on the keeper. As soon as
first player makes the first pass send the next person from the
perimeter. After the first player shoots he goes in the perimeter.
- Players 8 yards out on both sides of the dribbler angled. Make
sure those player are not even with each other. Dribbler passes to
left player and moves for return pass then passes to right side
player, etc. then have a post up player with back to goal and use a
keeper. Post up back lays ball off on the last pass back to the
dribbler for a shot. Speed of play is what you are looking for,
thought behind his passes and his finish.
- Then 3-3 with a 2 foot goals no keeper and no laying back and
protecting the goal. Man mark only. See if they are disciplined
enough to stay with their player, and see if attackers know how to
move without the ball. You do not want players standing around
always moving to create space for teammates. Then see if teammates
recognize that space and fill it in.
- Then 5 v 5 with 2 goals and 2 keepers.
- If you have more players break team up and play
- Then when their really tired a "short" suicide drill 5 yard
sprint and back, 10yard sprint and back, 20 yrd sprint and back etc
to 50 yard then back down the ladder.
- Then stretching one last jog around the field and more
stretching
- Don't choose players in just one practice.
- Bad vibe about a player trust it and let him go.
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From: "Bachey, Tom" TBachey@CINERGY.COM
I saw the note below and had to put my
$0.02 in. I do not coach during a try out. The players are there to
show off, not for me to work with them. I feel like if I coach them,
then if I do not do the same coaching for every player, another player
may feel slighted. What I do is talk to the players, joke with the
players, pass back and forth with players, with a ball at my feet I
ask them if they can do this move or that move, anything to get them
to interact with me, not to gauge their skill but to gage their
motivation, interpersonal skills, their ideas and reasons for wanting
to play - the psychological and mental aspects of their game. I picked
up a great player from a better team just because her impression of me
was friendly and helpful. Her skills were great but if she will
interact with me, she will interact well with our team. Would I have
taken her if she was very quiet or withdrawn, or maybe loud and bossy
during her try out? I have dropped shy players and I have dropped
"loud" players, even with better skills, because I saw something that
did not match with my team, at that time. Now, after digressing, I do
not like to coach during a try out and I cringe when I watch other
coaches do it. But that's just me.
I might clarify that I am talking of U-12 and under. I do not coach
during try outs for older players, either, like U-14. And maybe that
is a separate question. How do other coaches look at the psychological
and mental aspects of a player during try outs, rather than just the
physical? Is "coachability" high on the criteria list, or "team
player"? You can't put a team full of take-on artists on the field, or
can you? The real question is, what is the purpose of the try out?
These and many other questions need to answered before you step on the
field.
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From: David Graham dgraham@MUN.CA
At 10:54 am -0500 31/3/00, Bachey, Tom wrote:
>of a player during try outs, rather than just the physical? Is "coach-ability"
high on the criteria list, or "team player"? You can't put a team
full of take-on artists on the field, or can you? The real question
is, what is the purpose of the try out? These and many other
questions need to answered before you step on the field.
David Graham's response:
Of the four dimensions normally assessed
during tryouts, I would rate the ease of assessing each in this order,
from easiest to assess to hardest to assess:
<--- easier --------- harder ------>
technical, physical, tactical, mental
The mental dimension (including 'coach-ability'
and 'team player' attributes) is the very devil to assess in a short
tryout, in my experience. Like Richie, and unlike Tom, I will
sometimes coach briefly during a tryout (both to stress 'key factors'
for the group as a whole and to correct 'individual faults'). I do
this for the following reasons: it helps to get all the players on the
same page and gives the players a clearer idea of what I'm looking
for, and it allows me to see how individual players respond to
coaching. If I make a correction and then see a player attempting to
implement what I've demonstrated, it tells me a lot about how well
that player should do as a member of the team (at which point s/he
will be subjected to a steady diet of coaching :-).
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From: Gene Schwartzman <emagene@EROLS.COM>
Here's my true and tried method...
First day... break them up into 3v3
or 4v4 groups. Have a set number of fields ranked 1-? (? = number you
need to have all groups playing). #1 field will eventually end up with
the best players. Have an evaluator at each field. Have the groups
play for 5-7 minutes. At the end of the time interval, move the two
weakest players down a field, move the two strongest players up 1
field. Do this at every field. At the top most field, move only the
two weakest, at the bottom most field, move only the two strongest. Do
this enough times to make sure everyone has had a fair chance to move
up/down. You will need enough rotations so that everyone at the
weakest field has had the chance to move to the strongest field
(though not necessarily it will happen). You can always cut it short
if it looks like things have stalled and there's no more determination
that needs to be made. At the worst case scenario, you're looking at
about 10-12 rotations @ 5 minutes each = 60 minutes. Water break after
every 3 rotations and you add another 15 minutes... total less than
1.5 hours. At the end of the day you will have the best 12-16 players
at the first 2 fields (as observed). This will give you an idea who is
good in small sided situation - passing, positioning, etc...
Second day.... 1v1 challenge ladder,
enough goals to be able to have everyone play at the same time.
Players play 1v1 for 2 minutes against 1 goal. The winner moves up a
goal, the loser moves down... Self evaluating process that determines
aggressiveness, quickness, stamina, individual ball skills, etc...
What will usually happen is that you will have 80-90% of the same top
players as from first day... The first 6-8 goals will have the best
12-16 players. Of those, 10-12 are now no-brainers and are set. The
bottom 2-4 need further evaluation. The whole set shouldn't take more
than 1-1.5 hours.
Third day... full sided
scrimmage as you will be playing in your league. Have the 2-4 from the
prior days play half the scrimmage together and half the scrimmage
separate to see if any of them stand out. About 1 hour...
Using this method on 4
different tryouts, I have been right about 90% of the players every
single time. Some players wind up being project players but for most
part, I hit the right players dead on.
I call this, a "Self-evaluating"
tryout. I don't really do anything other than observe and the players
play against each other and the ones who want it most and try the
hardest will be the ones who win and will be the ones who are
picked... it's as simple as that. If you need more detailed
explanations, please let me know off line.
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Tryouts – Evaluation Sheets
From: "George M. Lasher" glasher@SUFFOLK.LIB.NY.US
Tryouts are very dependent upon the
age group, the organization, how many teams are being formed, what the
goal of the club is, how many kids are expected at tryouts, how long
the team has been together etc.
I ran tryouts for my clubs U8 and U9 teams last
fall and will probably do the U10 travel teams in June. I have a basic
tryout plan established that I go over with the perspective coaches
before we hold the tryout. I have a basic rating system that we use
also.
We publish our tryout dates well in advance
and post the drills and evaluation criteria. In that way the parents
(and the kids) know what is expected of them before they hit the
field.
Now I know some on this list will tell you
that you don't need to rank and rate kids, that the athletes
distinguish themselves and you can pick them out without a formal
evaluation. And maybe that is true. But we have found, through long
and hard experience, that if you have set plans and written criteria,
things go a lot smoother at tryouts and there is a LOT less
complaining by the parents.
And we only do evaluations like this for the
first 2 to 3 years and then leave it up to the coaches to know what
they need to fill out roster spots on the more established teams.
If anyone would like to see what we do for the
U9s and the evaluation spreadsheet I have both forms in Office 97
format. E-mail me off line and I will send them out.
From: "George M. Lasher" <glasher@SUFFOLK.LIB.NY.US>
Subject: Tryouts - The Bain of Our Existence?
Since the subject comes up at least once a year
and I have received many requests for the tryouts I have developed for
my club, including the Excel evaluation spreadsheets, I thought I
would add them to my website so anyone who wants a copy can down load
them.
Go to
http://www.eteamz.com/youthsoccercoach/ and click on the
Tryout Basics link in the index.
The Basics of Running a
Tryout
- Who Should
Rate the Players
- Who Should Run Your Tryout?
Good Question! In our opinion the raters should
not have any responsibility for actually executing the tryout.
This should be left completely up to a third party whose sole
interest is in getting the tryout run according to the plan, on
time and to have all the raters see all the children.
We have found that using a knowledgeable coach to
execute the tryout assisted by several travel team players to keep
the kids in line, or moving from one exercise to the next or
timing them in speed trials, is the most effective way to run a
tryout.
As with who should be your raters, the person
running the tryout should not be the person selected to coach the
team. There is too much chance that this person will attempt to
change what has already been decided as to the sequence of events,
and the flow of the process. And all that leads to again, is angry
and disillusioned parents.
- What To
Look For At The Tryout
- How to
Develop a Tryout
-
Under 11 Girls
Tryout Example
-
Under 10 Boys
Tryout Example
-
Under 10 Excel Evaluation
Spreadsheet
-
Girls Under 11 Excel Evaluation
Spreadsheet
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Tryouts - Guidelines
From: "Dr. Paul D. Tuck, DVM" <sharpk@CYBERUN.NET> |
I have had tryouts for U-12 and U-14 boys travel teams and have a
couple (few) of insights.
First, you want to have several people (2-3) help you
for time constraints as well as to get different insights,
perspectives, and to avoid parental complications from singularly
attempting to make the selections. Basically do what ever you can to
avoid the perception that you had some bias or preconceived notion of
who you were going to select beforehand; believe me this saves a lot
of headache. I like to have some timed, objective component to the
tryouts, i.e.. timed distance runs, sprints, or cone-dribbling. I have
also attempted to assess juggling and ball-trapping but find this to
be of less value due to the difficulty to give consistent, fair serves
to trap and I'm not sure that the player that can juggle the ball the
most is going to be the most deserving soccer player.
Secondly, set you rules/guidelines for the number
of tryouts that a player must attend, the dates, the selection process
and STICK TO THEM. Do not allow any exceptions even if you know the
player from previous experience. I have gotten into more trouble
trying to take into account family vacations, conflicts, etc. and have
found that the players that want to be on the team and have the
commitment to your team for the season will find a way to be there.
Thirdly, I would give a majority of the tryout time to
small sided or even 1v1 games. Assessing how players interact as
teammate, as well as observing their skills in game-type situations is
crucial. You can also pick-up on negative interpersonal relations
which I find most important in a successful and enjoyable team. I have
never tried this, but will next time, the suggestion by someone else
here on setting up a progressive 4v4 situation where you continually
move the 2 more talented players up to the next grid which eventually
allows you to group the players of equal talent together and gets the
hard picks together in the middle grids allowing you to better assess
them. I'm sure others can describe this setup better than I have.
Lastly, make your decisions in a timely manner and
notify EVERYONE as to the outcome.
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Tryouts -
Heading, Shooting, Receiving, Passing |
Look for shooting, heading, receiving and passing (long and short).
You will probably be able to narrow down the pool of players in the
warm-up session. Most of the work, (charts, scores etc.) are done for
the parents of the players who don't make the team. Make sure you have
the players competing as much as possible. 3v3 will rise the better
players to the top when looking for skills.
For a quick look at heading technique:
^ 1 ^
2 2
^ 1 ^
Players on knees ( ^ denotes cones)
1's vs. 2's (a couple of extra balls for each group).
1 hand serves to partner, who tries to head goal past either 2, who
plays as keepers (hands allowed, diving saves
etc.)
2's alternate serves with 1's and each other.
Players must remain on knees. (insist on perfect serves)
Have teams keep score. Consequences for losing team. 15 pushups
This adds a little fun to your test and you will see if players have
heading techniques immediately.
*For receiving:
In 3's
Step 1. ( x
y z )
Step 2. ( y
z x )
Step 3. ( z
x y )
- x dribbles and passes to y, and takes the spot behind z.
-y receives, dribbles to x's spot does a creative turn and repeats
technique with z.
-z then repeats with x.
The following restrictions apply.
The receiver must come to the ball and his first touch must be to the
outside of an oncoming y.
Repeat the same with the pass being thrown at thighs, then chest then
head.
Make the server jog straight at the receiver. The receiver must get
out of the way with the ball under control.
If the players do fairly well with this fundamental test move on
quickly to add restriction of space and time.
Have server make the pass late (when he is closer to receiver), and
run at him/her a little quicker.
This will give you a look at match related skills
*For shooting:
Play 4v4, make it very clear that this is a shooting
exercise. When a group of decent players get together who don't know
each other they tend to pass too much.
If you can shorten the field, say 40 x 30 ,you will get
a great look at 1v1 offensive skills, see which players have a nose
for the goal and you will also get a good look at their defensive
experience. (Many players have not been trained in defensive
techniques. Too often defenders give too much room while containing,
sometimes as much as a yard). Look for the players who challenge early
and with determination. Offensively look for the shooters and their
techniques, especially hip position. When the players shoot wide with
out swingers, remind them that their hips must be facing the target at
impact. If they are sprinting down the wing, the hip turn will be so
much that they will most likely fall backwards towards the end line
after striking the ball, in order to get around on it.
Also, look for players who "frame" the goal when
teammate is shooting. (remember, emphasize this is a shooting drill.
Very little passing). The other players should be covering far and
near post, and the center of the goal, for rebounds. These runs should
not be assigned, but rather made by the players on the fly. (get to
the spot not already covered). Have a supply of balls in each goal so
the keeper can quickly resume play. By now you should have a good idea
on the players you want. Now set up a game and let them play. NO
COACHING here, just acknowledge the good stuff you see.(nice run, good
shot, great frame of the goal). In the past I have discovered some
very good players in this session who took some time to get over their
bashfulness or nervousness, and may have gotten overlooked if we only
tested under scrimmage conditions.
One last suggestion: Register your players beforehand
and give them a tag (hi my name is___) type with a relatively large
number on it so you can identify them from a distance without always
asking their name. Have each coach record their preferences and
compare once in a while. I'm sure you will find many agreements on
players preferred.
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Tryouts - Dribbling |
Have them dribble in a group and watch to see who avoids collisions,
accelerates into open space (give general directions), or better do
some 1 v1 stuff.
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Tryouts - Shooting |
From: Shelborne Fung famfung.sr@WORLDNET.ATT.NET
I am looking for a good shooting activity for U12 Boys
tryouts.
Our other activities will be 2-4 person activities which seek
to demonstrate a player's receiving, passing, dribbling, and defending
skills. There will also be 2v2, 3v3, and 4v4 small-sided games.
When it comes to evaluating shooting skills, I don't feel
comfortable in extrapolating shooting ability from small-sided games
and grids to shooting on a real goal, so I'm looking for an efficient
activity which uses a full-sized goal and focuses on a player's
ability to shoot under pressure. The drawback that I see in a standard
4 v 4 or 5 v 5 using half a field is that while there are shots on
goal under pressure, in a 15 minute game there might be only 15 shots
on goal and not everyone will have taken a shot.
The one activity that I think comes close is 1 GK, 1 defender
starting in the goal area, 1 defender starting at the center line, and
1 attacker with the ball halfway between the top of the Penalty Area
and the center line.
Anyone have other tryout shooting activities they like that
fit the bill?
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From: Rich Kenzie NRIAA@AOL.COM
Try this one. We did it last night at practice and it is a great
drill. 3 V 3 with Full size goals 30 yards apart. With Goalies. Teams
have 3 minutes to score 2 goals. First team to score 2 goes off and
another team of 3 comes on. The goalie is only allowed to throw the
ball out to his team mates. Players can drop the ball back to the
goalie and they CAN pick it up. The idea is this:
1) Tight space (only 30 yards is NOT a great deal of space) to
maneuver in.
2) Only 3 minutes to score 2 goals (OR both teams come off) so it
puts "pressure" to score
3) You will find out who the true "strikers" are, and who can
shoot. I would keep track of shots taken by players and NOT emphasis
goals scored so much.
As a side bar to this: When you get to a more advanced Age/Ability
(U16 and above), you can limit this to one or two touches. Let me
share some interesting facts on this from last night. I have a U18
Girls Cup team with moderate to high skill level players (we are
undefeated so far this spring):
We did this for 5 minutes each time because it was practice.
The first 5 minutes..... take as many touches as you want. There
were 8 shots on goal by Red 5 by Blue... Score 1-0 for Red
Next 5 minutes ... only 2 touches.... shots 15 by Red 12 by Blue
Score 4-4
Next 5 minutes.... only 1 touch... shots by Red 32 by Blue 28 Score
9-8 Red!
Just goes to prove that when they have One touch... they make it
count!!!
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From: Dennis Mueller dmueller@PPPL.GOV
The ability to score while under pressure is a very important thing
for the success of a team.
Since this a tryout, I think you want to see who can score under
pressure as compared to running an activity whose aim is to have
players learn better shot selection, how to combine with others, etc.
For that I suggest you use a drill Anson Dorrance uses, simply a
keeper in goal, a defender and an attacker. Defender standing near
goal serves ball to attacker who is about 35 yards out. Attacker tries
to score, defender defends. This will very quickly uncover those
players who can and will go at the defender, beat him and get off a
good shot or beat the keeper on the dribble. (The extra defender you
propose to use, I believe, is there only to ensure that the attacker
does not take too long to get the shot off before being double-teamed,
you can accomplish the same by simply encouraging the attacker to go
at the defender quickly and you will learn which players would rather
not to that, but would rather play safely.)
I think Dorrance scores this game something like the following:
4 for a goal,
3 for a shot the keeper must save or that hits post or crossbar,
2 for getting a shot off that is wide or high,
1 for getting behind the defender but no shot (for example keeper
picks up a long touch or the attacker gets to the goal line wide of
goal with no angle for a shot),
0 for losing the ball to the defender.
A second thing you need to look for is who has the composure to
make a good decision. For that, use two attackers instead of one.
Defender serves to one attacker and then closes down on him. Look for
attackers who can draw the defender and then make an intelligent pass
for the other attacker to score, if it seems too easy to score,
enforce offsides. (If defender tries primarily to stop the pass, first
attacker should be making the decision to keep the ball and attack the
goal.)
These two rather simple activities will present a clear view of
which players have the stuff it takes to get the ball in the net and
everyone will get a few chances. (It will also give a good idea of
which players are good 1v1 defenders.)
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From: Vikki Blasey blasey@OKEMOS.K12.MI.US
I have used this shooting "exercise" at my tryouts for several
seasons, as it gives a non-biased, objective look at how accurate the
kids can "shoot" quickly...although it does not involve "pressure" it
does involve accuracy, correct technique, ball handling and
stamina/conditioning.
Place 9 balls at still positions around the 18 yard box, from the
goal-line all the way around to the center and then along the opposite
side. (no diagrams in ascii, sorry) The shooter is timed with a stop
watch, and must do the exercise twice, once starting from the right
side of the goal, once from the left. The shooter is told when to
"go"- (timing starts) and they MUST put all 9 balls into the goal
before the stop watch is stopped and the time recorded.( Therefore if
they "miss" a shot, they have to run after it and get it in the net)
The 9 balls around the box are not all "shoot-able" because of the
angle, so dribbling skills and quick accurate shots are what counts. I
make the kids do it from both sides, because of left/right side of
field preference, etc.
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Tryouts – Using
1 v 1 to Evaluate Players |
From: Gene Schwartzman emagene@EROLS.COM
Subject: Re: Sub_U10: problems with practicing 1v1
From: Robert C. Christensen <rchriste@STATE.ND.US>
<snip of girls 1v1..>
>I am not sure that this applies so much to boys. In my experience, they are motivated much more by seeking out and then trying to best their natural level in the pecking order of the team. But I though it was
worth mentioning. Dennis' idea of the ladder is a great one. I often use 3 ladders in training. This allows those who make it through one ladder to move up, and those who do not move down. I also let the defenders who win a ball move up, and those who allow one through to move down. This is impossible to keep track of (the defender part), so I just tell players who I see consistently winning the ball to move up, and those consistently losing the ball to move down. That way, the level on defense on each ladder is commensurate with the skill of the attackers. It also means that few (if any) players are standing around.]
These three posts are very interesting in that they are almost
diametrically opposite of how I use the 1v1. On my U10B
(travel/select/competitive/whatever you want to call it) team, the 1v1
is used to accomplish several things (not necessarily in any
particular order):
1) determine who is the most competitive player on the team
2) determine who is the most fit player on the team
3) determine who is the player who wants to win the most
4) determine who is not afraid of being put under pressure and
under the microscope
5) determine who is thinking fast on their feet
6) determine who is the best skilled in maintaining ball control
and on defense
7) determine who is the overall best player with the ball
8) determine who has improved the most
9) determine who has regressed the most and who needs more work on
the ball skills
Yes.. this is a cutthroat environment and yes, egos get bruised.
Tough... when you're nice to your opponent on the soccer field, you
will pick up the ball from the back of your net. We've run into
several teams that were very physical and we haven't beaten a single
one, yet we outplay them all the time. Why? Because the physical play
eventually becomes too intimidating for the U10's to accept and they
start backing off. The 1v1 is a great way to force the players to
realize that they are the ONLY ones who can determine the outcome. The
more we practice 1v1, the more competitive and aggressive the players
become. Some of the comments I have heard come back to me is that "the
other player is cheating" or "it's not fair" or some other remark to
that effect. My typical response, "there's nothing fair about this
[the 1v1] game, if the referee didn't call it, you keep playing".
Everything is based on speed and ability to get the ball into play as
fast as you can and win the ball as fast as you can.
Now.. what is it exactly that I do you might ask? The basic
principle is based from the book "Advanced Soccer Drills" by Colin E.
Schmidt drill #14 and Chapter 6 - A 1v1 Player Evaluation Model.
Basically, it's a challenge ladder. The goals are 1-2 yards wide, the
field is usually 10x20. The ball starts out between the goal posts and
one of the players kicks it 15-20 yards ahead. As soon as the ball is
kicked, both players sprint for it. The one who gets to the ball first
is the attacker, the other is the defender. If the defender wins the
ball, he instantly becomes the attacker and can just turn around to
score, the other player instantly becomes the defender. When a goal is
scored, the scored-upon player gets to kick off (just like in a real
game) but without having to wait for the other player to be ready, so
both players must always be thinking. I have two different measuring
'sticks'. One version, the goal is scored by dribbling the ball thru
the goal, the other version the goal is scored by shooting the ball
(on the ground) thru the goal. You'd be surprised how different the
results are. Anyway, you play this for certain amount of time, at the
end the winner moves up, the loser moves down. Usually, each game
lasts 1.5-2 minutes with a 1 minute break in between. Each player
usually gets 10 games per challenge day so it will take about 45 - 60
minutes to run the full cycle which means that that is the whole point
of the practice. Yes, it's grueling, yes it's tiring.. yes it's much
better than running laps and does more in terms of training (fitness
and ball skill combined) than many other things I have seen.
I also have used this every time for a player evaluation during
tryouts and it has worked 100%. Usually, this will quickly separate
out the top 8 players that you will pick.
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Tryouts - 3 v
3 and 4 v 4 |
From: Jflowder Jflowder@AOL.COM
One idea is to hold a series of 2-3 hour clinics which include
skill drills (during which you can observe and rate individual
players) such as passing, trapping, and dribbling, and end up with an
hour or two of continuous small sided play.
The reason to hold long and arduous (but fun) practice-clinics is
to get a jump on physical conditioning, get more than a one-day look
at your potential players, and identify those players who really want
to play. At the end of two hours, the real players will still be
having a great time and want more. The attitude problems will want to
quit and begin to weed themselves out.
The idea of continuous small sided play is to divide all the
players into teams of three to four players each, and set up enough
fields so that at LEAST two of every three teams (if not four of every
five teams) are playing at any moment. Play every game to a score of
one and let the winning team stay on the field. The teams are small
enough that you can observe (and rate) everything that goes on, see
how the players transition back and forth from offense to defense, see
how players with and without the ball use the green spaces and support
their team mates both offensively and defejnsively, and see who can
dribble, accelerate, tackle, etc.
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Tryouts - Progressive 3 v 3 |
Have done tryouts for a couple of seasons using method picked up
off this list last year and IT WORKS. You should be able to find it in
archives but here is GENERAL overview (there are a few "but ifs" that
need to be added)
Play 3 v 3 on SMALL fields with 2 evaluators per field. random
assign kids to fields to start and number fields 1 through however
many you need. after each 5 min, two kids from each field except last
one move DOWN and 2 kids from all except first move UP.
Looking at 18 kids, you need 3 small fields (1/3 of gym will do)
random assign, run for 5 min, move kids, run again, move kids, run
again, move kids. By this time, you should have your best 6 on the top
field, worst on the lowest, and questionables in the middle. Add more
fields (or even "holding areas" as required and space and evaluators
allow.
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Tryouts - Progressive 4 v 4 |
The best advice that I got on running tryouts came from this list
(of course!) and that was the concept of running multiple concurrent
4v4 (3v3, 5v5) games. We did three (call them field 1, 2 and 3). The
coach posted originally recommended five (which required more coaches
and players than I had).
The concept is to play 3-4 minutes of soccer and then rotate
players up or down according to their play. I minded field 2 so I sent
one up and one down (to field 3). Field 1 can only send one down and
field 3 can only send one up. You play this until every player can
rotate fully through the fields. We used this as the rough cut for
selection. Then we had specific skill based tests as well as a timed
sprint to provide additional data. Basically when it was all said and
done it was clear that everyone that landed on field 1 was a "player"
and this was fairly clear as well on field 2. Players on field 3
required a careful look at their scores on skills. In a perfect world
we probably would not have taken field 3 players unless they had
exceptional scores on the more static skills tests.
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Tryouts - Progressive 4 v 4
to 6 v 6 |
From: Dennis Mueller dmueller@PPPL.GOV
If you have that many kids (40) trying out, you need 3 or more good
judges of soccer talent. For our club , for the NJ ODP tryouts and for
most league select tryouts, the procedure used goes something like
this:
Warmup with some keepaway type game (generally the selectors don't
pay too much attention to this, they are chatting and getting ready
themselves).
Divide the players into teams of 4 to 6 players depending on the
number of players and age of the group. If you have pre knowledge of
many of the players, make a strong team, a weak team and some in
between.
Play games to goals, you can play last man back can use his hands,
use keepers or play with small goals and no hands. Run more than one
game concurrently if you have the space and numbers. Games can be
either unrestricted or two-touch depending on what the selectors are
looking for.
Periodically move players who look like they are the best on their
team up to a better team and demote some of the weaker looking
players.
Continue moving players up and down until you are pretty confident
the best players on the all in team A. Forget about the A team in
terms of evaluation, they made it. Play the A team and B teams against
the C team and D teams. Any player from B or C that can hold his own
against the As move to the B team, move the B teamers who struggled
down to C. While doing this on another field do the corresponding
thing at the bottom end of the group so the weakest players all end up
on the last team, etc.
Now the hard part comes. Basically everyone on A and B have made
the team barring a discipline problem, or kid who can't control his
temper you have to decide if he is good enough to warrant the extra
attention and ejections he will draw. If you want 16 players, and have
been playing 5-a-side. Your attention must now be focused on C and D
and a bit on E and F in case you've missed someone. Play C, D, E and F
against A and B. You are looking for players who will continue to
apply themselves against the better teams and not shut down. These are
the kids who are competitiors and will continue to do what it takes to
win in difficult situations. Any one of the players from C, D, E, F
who takes charge and tries to organize his teammates deserves a long
look. Move the players you like to team C. Play C against D and E to
check your decisions. Now you've got 15. Don't quit now. Some of the
first 15 may decide to play for someone else, pick 3 or 4 alternates
probably from team D, but continue to look at D,E,F ... and perhaps C
for a demotion.
A question now is do you want a goalkeeper or 16 players with a few
potential keepers. If you do not want a dedicated keeper, pick your
first alternate from team D. Play team D against team A and watch that
the player you selected doesn't shut down. If he does, pick someone
else.
If you want a dedicated keeper, sometime after the 2nd day, ask if
anyone wants to tryout for keeper and if they want to be only a
keeper. The answers will help determine the answer to the above
question. If you decide on a dedicated keeper, use keepers in the
games after day 2. Look for courageous keepers in the games. Also look
for good hands. Gigantic U-11 players can be useful in goal so long as
they can get down to the ground and can catch. Decision making will
need to be taught so some poor decisions, especially ones made in
failed attempts to enter a crowd and win the ball should not be judged
too harshly.
Some things selectors should look for: Good first touch, Heads-up
dribbling, awareness of teammates positions, goal scorers, movement
off the ball, quick transition form attack to defense and vice versa,
defensive concentration. All these things get harder late in each
tryout session so good performance then is a great test of endurance
that is directly related to doing what matters.
If you want scores and numbers to justify your selections to the
parents, do timed runs, count numbers of juggles, look at how far they
can kick the ball, but if you want a good soccer team, find talented
selectors, have them watch the games and tell you who to take.
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Tryouts - Progressive 4 v 4, then Top 8 vs
Bottom 8 |
Brian wrote:
" We finished tryouts about a month ago. U12 girls this year. I
used pretty much the same drills the last several years. We have about
50 girls show up each year for two teams. The first day of tryouts we
assign each player a numbered jersey. After doing a bit of warm up
drills we break the players into six groups of eight and play 4v4 keep
away. You have an evaluator at each grid and rotate the players every
10-15 minutes. That way each player evaluated by each evaluator. With
the remaining time in the session I will usually do a 1v1 drill from
the post to identify any players that know how to score and also who
knows how to defend. After the first day of tryouts all the scores are
input into a spreadsheet and a rank order is made. I then take the top
8-10 with the bottom 8-10 and put them in a couple of 8v8 games for
the second day with an evaluator at each grid confirming our original
assessment of these players. The middle group of players battle it out
in two more 8v8 games where you will have multiple evaluators
concentrating on making the key decisions.
Through these games we are able to identify the players that have
the athletic ability and some technical skills."
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Tryouts -
Progressive 4 v 4 |
From: "Timothy F. Garrity"
tgarrity@CSRLINK.NET
Re: setting up a progressive 4v4
>situation where you continually move the 2 more talented players
up to the
>next grid which eventually allows you to group the players of
equal talent
>together and gets the hard picks together in the middle grids
allowing you
>to better assess them. I'm sure others can describe this setup
better than
>I have.
A variation on this is called Kings and Aces:
Say you have 24 players. Take a deck of cards, dealing out the 4
aces, 4 kings, 4 queens, etc till you have the first 6 suits = 24
cards. Shuffle the deck and deal them out to the players. On three
micro or 4x4 fields, the Aces play the Kings, the Queens play the
Jacks, and the 10's play the 9's. Play series of 5 minute games. Using
your roster, next to each player's name score 3 points for a win, 1
point for a tie, no points for a loss. If you have an odd man out, put
a joker in the deck and give him 2 points as his score for the round
he missed. Shuffle and deal again after each round. Play several
rounds and the total scores will reveal the players who were most
successful in small sided games.
You could then modify your format to set up matches between players
with similar abilities. As you say, you would probably focus your
attention on players with middle-range scores.
This format is fun and gives you an objective scoring basis for
your selection decisions.
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Tryouts - Look for Off the Ball Movement |
Many good suggestions have been posted. In addition to individual
skill, I always like to get a long look at players when they do not
have the ball. In other words, what is the player doing or not doing
as the 2nd and 3rd defender or attacker. This will require something
near a full-sided scrimmage.
There are many players that exhibit some good individual skill -
this also is the easiest part of the game to teach. What a player is
doing off the ball reveals their soccer intelligence and instincts -
which is the most difficult part of the game to teach.
Give me a player that's making runs, creating and using space and
supporting the other members of the team. Finally, pay attention to
players that put it in the net even if they may not display some of
the best skills. Find the players that have the skill to score - some
of the most skilled players are cursed as finishers.
Scott Zettlemoyer
Los Alamitos, CA, USA
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Tryouts - Put Players in Large Spaces |
One additional suggestion for tryouts: always (if you are trying
out players for an outdoor team ) include something that puts players
in the same kind of space they will see when they are on the pitch.
After years of running tryouts for club, high school, odp and
amateur state select teams, i can tell you that there are players that
were born to play indoor. They shine in small spaces, but truly
struggle to cover ground in the outdoor game. If you are looking for
the best at a given moment, put small numbers in a large space and see
who looks as good or better than they do in the small spaces.
My typical tryouts include:
1v1 to keepers 36 yd x 44 yd big goals
2v2 to small goals 15 yd x 25 yd (keepers play too!)
4v4 to large goals - no keepers 44 yd x 1/2 field
4v4/5v5 mark your own to large goals w/keepers 1/2 field
4v4/5v5 to large goals w/keepers 36 yd x 44 yd
8v8 plus keepers full field large goals no sweepers allowed
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Tryouts - Look for Poor Attitude |
One player with a poor attitude can disrupt practices, games, and
basically can have a negative influence on a whole team. I'm sure
we've all had these players on our teams. I think I'm going to look
for any signs of poor attitude, poor listening skills, and poor
direction following, etc. during tryouts. We'll be doing them on 2
different days so if a player has one bad day, we can take that into
account. I know it will be easier to weed out the problem player than
it will be to deal with him later. Been there, done that. :)
Nothing is as important as letting ALL those who tried out know the
results of their efforts within a reasonable period of time - possibly
not to exceed 1 week after the final tryouts.
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Tryouts -
Evaluating Speed and Quickness |
From Ken Gamble:
I was in the process of updating the
excellent work that Perrone Ford did in compiling the many
submissions on player selections - tryouts - when I noticed that
there was little information in the submissions about evaluating the
important components of Speed, Agility and Quickness.
I thought I would note what I do and then see
what you guys have to offer. I'm sure that everyone does this a
little differently.
I rely on a combination of several tests at tryouts to
evaluate speed. Most of these also measure desire, competitiveness
and brains.
1. Several times during tryouts I'll have the candidates run around
an object a good distance away (200 yards or more) and come back to
the starting point. I don't time them with a stopwatch, but rather
rate them compared to the other players, i.e., Top 3, Top 10, Middle
of the pack, Dragging up the rear. I make sure to do this when
they're tired as well as when they're fresh.
2. I'll run knock-out races. In the knock-out races, we have a set
of cones set at 30 yards from the starting line. There are two less
cones than players. On "GO" the players race to get a cone and come
back. Those who don't get a cone are "knocked-out".
Two more cones are removed, the cones are reset and the players race
again. This goes on until only two remain and then they race
for the one remaining cone. Players are rated 1 if they are
knocked out in the first round, 2 if knocked out in the second
round, etc.. Higher numbers relate to faster, fitter players.
I also occasionally skew the cones to one end of the line or the
other on some races to watch positioning and see which players move
around to get to the easiest (least competitive) cones.
3. Reverse knock-out races - Players sprint a certain distance
(usually 20 - 30 yards) and touch a line (or cone) and race back to
the starting line. The fastest two racers drop out. The race is
repeated until there are only the two slowest players left. I
don't do another round so as not to embarrass and label one player
as the slowest. Again I rank them. The winners of the
first race get 10 points. The winners of the second race get 9
points, et. al. Higher numbers relate to faster
players.
These races don't related to speed
with the ball. I'll run a lot of cone relays to assess the
ability to make quick runs and sharp cuts. But a lot of the
time in a game a player doesn't possess the ball and pure speed
becomes important.
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Update from Perrone (5/20/2003)
I have moved my tryout process (again) to almost totally objective
testing. I must admit that I have become somewhat enamored of the
standards based measurements employed by UNC and the WNT. To that
end, I use several nationally and internationally recognized tests
now for assessing speed, quickness, and agility.
These include:
1. 40 Yard Dash (pure test of speed)
2. Standing broad jump (test of lower body explosiveness)
3. 120 yard dash and return(anerobic speed and recovery)
4. 300 yard shuttles (aerobic and anaerobic work capacity
5. Illinois Agility test (measured agility in a repeatable way)
6. Cooper Run (pure aerobic fitness test)
Each of these test tell me a little more about the puzzle of player
physicality and potential for performance. However, the greatest
benefit to them is that they are absolutely repeatable and
measurable. For tryouts this is paramount. When mom wants to know
why her kid didn't make the squad, I can hold up a chart of all
players, show her where her kid fell in the index of tested
performance and erase all doubts. These physical performances are
charted year round and are included on player assessments so that
the parents and players can see their progress. For those who are
interested in pursuing ODP or college play, these standards can then
be held up against the national team standards or those at UNC.
I cannot even BEGIN to explain the powerful motivating power it has
when you measure performance and tell a kid, you just ran a faster
120 than Cindy Parlow did as a Freshman, or you just did a longer
standing broad jump than Mia Hamm did at UNC. Even though I closed
my team a week ago for the season, I've got players doing UNC's
summer workout packet on their own at Gold's Gym!
For those so interested in these standards, I'd suggest picking up a
copy of Anson's latest book, "The Vision of a Champion", and Lauren
Gregg's book, "Champion Within". Gregg's book is particularly
helpful because it contains some historical performance standards
from the WNT and it contains some U19 national standards. For those
of you coaching boys who think this doesn't apply, I suggest you
taking out your boys team for a cooper run or doing
7-10 120s and charting the times. Tell them, lets see if you can
beat
girl's times and see if that gets them motivated!
Ken, good timing on this as many of us are gearing up for
assessments again. This will be the first time I've used primarily
objective scoring methods to choose my team, or at least to
eliminate players. They will be scored on physical speed, strength,
technical skill (scored), and tactical awareness (subjective). Being
able to do tryouts with three objective criteria and only one
subjective one, takes out guesswork, and removes the calls of bias
from zealot parents.
-Perrone
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Tryouts - Suggestions |
From: Carl Root rootfamily@EROLS.COM
Let's say we're trying out U-10s.
1) Timed sprints and shuttle runs. (Have you ever noticed the high
correlation between speed and motivation?)
2) Kicking for accuracy and distance. Moving ball and free kick.
Test both feet!
3) Dribbling around cones or flags. Varying the size, distance and
direction helps them look ahead.
4) 4 v 4 games. Put the top eight together, the next eight in the
next game, etc. Promote and demote players unobtrusively.
With 40 players competing for 16 slots, make a first cut. This
process should take several sessions. Also, give them a decision date
and stick to it.
Play a full-sided scrimmage (no larger than 8 v 8, I hope). Try
'already-made-it' versus 'on-the bubble'. See who steps up. Lop-sided
games could also reveal attitude problems.
You want coachable kids, so teach them something, say the push
pass. How well do they pick up on fast footwork, plant foot placement,
willingness to use weak foot, etc.. You are also selling yourself if
they are considering other teams.
Another idea for any age group is a 2 v 2 tournament. Teams are
randomly formed for each 5-minute game. You need team data from lots
of games to be fair.
One of the reasons for the timed events and scored games is to
justify your selections to players and parents. Hard numbers help to
soften hurt feelings. Mishandling this issue can cause you more pain
than any other as a coach. Without those hard numbers, you may be
inclined to make selection compromises that you could later regret.
Some very good players and their families will not have anticipated
your expected level of commitment. Define it before you make your
selections.
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Tryouts - Keeper Evaluation |
From: Gary Rue Gary.Rue@MAIL.STATE.KY.US
The criteria I would look for in a young GK would be:
* how well do they catch a ball; does that inherent ability exist
sans proper GK technique
* how quick are they and how do they respond to change of
direction; i.e., athleticism and balance
* do you detect an air of fearlessness or the willingness to meet a
direct physical challenge
* size; not the major factor, but certainly a tie breaking
consideration
I like to run a modified GK training session where I do a LITTLE
teaching as well as evaluation. I want to see how well the player can
adapt to technical changes in catching and movement.
An example session would be:
* pass and catch in pairs; warm-up the arms and shoulders with over
hand throws (both wings), then move to volley and half volley kicks.
Intersperse lateral movement across the field or some other marked
area with pass and catch (vary the tosses at each turn; i.e., toss to
the chest, toss above the head, ground balls)
* with one partner moving backwards rolling the ball to alternating
sides, the partner runs through ground ball pick ups; change to
knee-high, chest-high and above head tosses to the sides in this same
format
* in pairs, volley kick a high ball to your partner
* with U12's, the diving technique may be far from developed; some
fundamental training may be required to move the players to a stage in
which you can review them; this fundamental training could include
diving from a squat, semi-squat and standing position
* in pairs, toss the ball gently to one side of the GK for a
collapse save, then to other side, with the server slowly walking
backwards exhorting the GK to dive forward
* in pairs, toss the ball to the same side (3-5 reps) as the GK
makes the save, gets up and makes the save again; reverse direction
for the same number of reps
* with the GK in the goal mouth (real or imaginary), have servers
on each side; the GK must move to one post for a toss or shot save,
move to the opposite post for a shot save, repeat series for at least
2 reps; add a server in the middle and have the GK move from post to
middle (3 yards in front of the goalline) to the opposite post, making
a save each time; lastly, the three servers can shoot or pass the ball
to one another, causing the GK move across the goalmouth
* finish with a shooting exercise on a real goal where the GK must
deal with many shots
Note, this is a fairly comprehensive session and not too much time
can be spent in any phase. After watching the initial warm-ups, I
would have some idea of what areas I needed to focus on for
evaluation. In some cases, a one on one with a server delivering
different balls to a GK may be enough to assess the GK's ability to
catch and move.
War story: One fall, we had U19 tryouts for the spring season. We
had several GKs from neighboring counties. In our fairly strenuous
exercises, one these GKs showed aggressiveness, fearlessness and good
catching ability. That next spring, when I started training this
particular GK, I couldn't get him to dive, even at the most
fundamental of training stages. He would take 5 adjustment steps when
we worked on footwork in different situations. His main saving
technique in games was a foot first, cleats up dive into the ball (and
attacker). This was the most frustrating time I have ever experienced
as a coach. None of the evaluators from that fall tryout can figure
out what happened between the tryout and the next spring and how we
made such a big mistake with this kid.
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Tryouts - 5
Keeper Evaluation Tests |
From: "Hood, Peter" HOODP@TC.GC.CA
I have to evaluate about 8-10 GKs for an U13 Girls competitive
team. Many of the candidates have probably played only recreational
soccer and only periodically in goal. I propose to test/evaluate each
through the following drills:
1. Shot stopping: 10 balls distributed about 12 yds away from the
goal on a line from one edge of the penalty area to the other 10 balls
distributed along the 18 yd line
* shooter shoots as soon as GK makes save
* focus is on technique (hands, feet, body position, etc.)
* quickness
* ability to play the angle
2. Low - High: 2 pylons about 12 ft apart with a player stationed
about 6 yds in front of each pylon with 5 balls. GK stands between
pylons
* 1st player plays a ball on ground towards pylon, GK must attempt
to stop, as soon as ball is touched the GK gets to feet ready to save
waist high toss towards 2nd pylon from player facing that pylon.
* focus on GK reaction, quickness and agility
3. 1 v 1: player dribbles toward goal (no shot) - GK must attempt
to take ball away.
4. Musical Soccer: have GKs shuffle or side step around centre
circle. There's one less ball than GKs. At whistle they each attempt
to get a ball. 1 GK eliminate - take away a ball and repeat. Continue
until only one GK.
* focus - aggressiveness, quickness, hands - also a bit of fun
5. Kicking: - 5 goal kicks
- 5 punts
- 5 long throws
Is this too much to expect from U13 Girls? Are there any better
drills to test their skills? I would rather get a good athletically
inclined player with the courage and basic catching ability ( tall
too, if possible) who can be taught rather than a more skilled but
athletically limited player.
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From: Dennis Mueller dmueller@PPPL.GOV
If these are really inexperienced keepers, you will need to teach
whichever ones you take a lot about keeping, especially, collapsing to
the side, diving, distribution, dealing with crosses and stopping
breakaways. I would concentrate on finding the following:
Make sure whoever you select can make easy saves.
Make sure whoever you accept does not like letting a goal in, but
doesn't break out in tears either.
Look for players with courage.
Look for players who will attempt athletic saves.
Look for players with good hands, BB players often have an edge
here.
Look for players who can judge a flighted ball, softball players
are often good here.
Of these things, I think courage, good hands and athleticism are
most important in that order. Courage is an inherent trait, but can be
improved by desensitization. Good soft hands can be learned, but not
by all, so pick the best you have . All else being equal. the most
athletic will get to the ball quickest.
The "tests" you list will test these things, but you need to look
for the raw talent the prospects exhibit, not just which is the "best"
keeper today. For instance, in test 1; look for the girl who catches
hard shots, not the girl who is well-positioned and can deflect shots,
but never catches them. In test 3, look for the girl who will
challenge the dribbler, not the one who waits for the dribbler to make
an unforced error. Test 4 could be good to test courage and
atheleticism. Test 2 is probably pretty tough on the keepers and
except for demonstrating who is the most athletic, will probably not
add much to the tryout (but it could be a good training exercise).
Test 5 will point out if you have a girl who can distribute the
ball a great distance, but it will not tell you about their decisions
or accuracy, both of which are at least equally important. I would at
least try to add accuracy as part of this.
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|
Tryouts -
Identifying Work Ethic and Attitude |
From: Shelborne Fung famfung.sr@WORLDNET.ATT.NET
Don Friedel Jr. wrote:
>I will, every time, pick a player with lesser skills and better
work ethic
>and attitude -- As they get older, either the 'gifted' athlete
adjusts to
>having to work hard also, or they get passed by all those 'lesser'
players
>they made fun of. The real joy is getting a 'gifted' athlete who
works
>harder than anyone else!
Don,
In the context of tryouts, how do you go about identifying work
ethic and attitude? As has been discussed on this list before,
identifying the bottom third group of players in a tryout is not
difficult. Discussion usually centers around ranking the middle third.
But as I read your post, your point is even more appropriate for the
upper third - players with clearly superior technical skills (hard to
fake that even in tryouts) but possibly wanting in work ethic and
attitude (easy to fake in tryouts).
From: "Donald A. Friedel Jr."
dfriedel@INETPORT.COM
I think sometimes you can see it in tryouts, depending on the
drills/scrimmages etc. you set up. We tried to put the players into
situations where they would succeed and where they would fail, in an
attempt to see how they handled both. I think one good way is to
notice their effort during a drill, particularly one which is not
directly competitive, and their effort during a scrimmage or direct
competitive drill. Those that look good in the scrimmage, but seem to
barely manage in other, less competitive drills, are probably lacking
in some work ethic. (The will to win is important, but the will to
prepare is vital)
In addition, many of them were already known to us since they were
coming from the same rec program we had been coaching in. You notice
the better technical players, and you also notice how they interact
with their teammates, opponents, coaches and officials. We also ran
several sprints during tryouts, partially to determine the faster
players (both at the start and end of a practice, to get a handle on
their endurance), and how the players react to yet another sprint can
be telling. We actually had one player (this is U11 tryouts at the end
of the rec season, so players are 9 and 10) swear (an eye-opening one)
about having to do one the drills we had planned - definitely a ticky
mark on his tryout form!
In summary, I'd guess (from my limited experience) that getting a
group of unknown kids at a tryout, you're probably going to be
somewhat limited in how much you can tell about work ethic and
attitude, it's much better if you've been able to observe many of them
elsewhere. However, you can get some feel for these traits.
Don Friedel Jr. "E" license/USSF 8 Referee
U11B Competitive/Women's Recreational Coach
Round Rock, TX
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Tryouts - Selecting Bench Players |
From: David Graham dgraham@MORGAN.UCS.MUN.CA
Last night at our regional training program we were discussing
characteristics of players, and the master coach made some interesting
remarks about selection of players once you have decided on your basic
'starting 11', who after all tend to be fairly obvious. (Anyone who's
done player selection knows that usually the problem is not the
starters, but the last few players you select).
He said basically this: "When I'm selecting my bench players, I
have certain definite criteria in mind. I want a utility player,
someone who can play any one of at least 3 or 4 different positions. I
want a 100% hard-as-nails high-work-rate defender who can man-mark
anyone out of the game. I want a pure striker who can come on with 10
minutes to go and score a goal."
I had never thought of selection of the 'final group' of players in
quite these terms.
From Don Vogel:
IMHO the most important player characteristic of a bench player (or
the last couple of picks on a younger team) is attitude. Players who
are willing to work towards that starting 11 as opposed to those who
expect to be there. Nothing worse for a team then players complaining
about playing time, starting or not playing the "right" position.
I for one will take a player of lesser talent if it will help team
chemistry. Just ask Joe Torre. His Yankees did OK with no true
"Superstars". What he was able to accomplish was to make everyone on
that team feel that their contribution was important.
From: rsefczek rsefczek@XRAY.HMC.PSGHS.EDU
I had the opportunity to talk to the
coach of a very high level club (kids go to tourneys in Europe, South America, etc.) and asked
how he selected his team. He told me he tried to get the best 11 kids
he could find and the remaining 5 were made up of players of
definitely lesser quality but with excellent attitude and work ethic.
His rationale was that if they knew they weren't as good, there would
be less carping about playing time but their attitude and push during
practices would improve the whole team. He anticipates that 2 or 3 of
these second tier players will leave each year to seek more playing
time on other clubs’ teams. He said his "quality" playing time was an
investment for the future and made then recited the well worn soccer cliche "that you don't learn much by watching, you learn by playing".
You know what? He was right!
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|
Tryouts -
Case Study |
From: Ivan Mann ivan_mann@HOTMAIL.COM
<<Please suggest your most efficient game or activity to assess
U13Gs at a 2-4 hour session for club travel. post to list or send to
my address. Thanks in advance. Marty Ott >>
First of all, think of what things are important, and then use that
list to evaluate.
We just did U-10 selection, looking for a team to represent the
club on travel, etc., and here is what we did:
1) Criteria: we want kids who can play very well against skilled
opponents. We also wanted kids who could come to practice on time, be
ready to practice (i.e., shoes on, water available, ball ready, etc.),
and then contribute to practice. The last sentence may not seem
important, but that basically ruined last year.
2) Held the standard rating days, spread out over two days, and
watched carefully for the better players.
3) We selected 21 players who looked like they had potential. Then
we called them all and had them come to the field at 5:30 Tuesday,
which would be one of the practice times.
4) We observed who came on time. Those who were late were pretty
much dropped from consideration.
5) The session itself had all the elements of a normal practice.
First of all, some individual work (juggling) to see who could and
would do the work without stopping to talk.
6) Some small group work involving dribbling and dropping the ball
to another, to see who could work in small groups and who could
maintain possession.
7) Larger group work which was 1v1 dribble/defending followed by
2v2.
8) Scrimmaging.
The scrimmage was two 8v8 teams, with set positions. We swapped
players in freely, but kept an eye on who was playing aggressively and
who was making decent attempts to defend.
All along the way, each step we pretty much eliminated one after
another and finally wound up with 11, which was our goal.
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|
Tryouts - Objective Analysis Criteria –
Case Study |
From: "Helsdon, John H."
jhelsdon@MSMAILGW.SDSMT.EDU
Having just gone through the process of having to pick an "A" and a
"B" from a pool of ~36 players, I thought I'd share my attempt at an
objective analysis criterion and the results. We were hoping to be
able to do this all outdoors, but weather forced us indoors for the
first set of sessions and we got to finish the process outside. This
was actually good because it showed me that this can be done both
indoors and outdoors.
Background: Our club formed a U19 division for both boys and girls
this year comprising players in the U15-U19 age categories (we are
having trouble maintaining numbers in the upper age groups). I am the
head coach of the girls division [no child involved, and, yes, divorce
may be imminent ;-)] with 3 assistant coaches who all have kids
playing (one U15, one U16,and one U17). After fall registration we had
36 players to deal with meaning that 2 teams would ultimately be
chosen. In the boys division they had enough players for 3 or 4 teams.
We created a pool and had the players practice together throughout the
winter (indoors). In the fall there was no club activity and all the
players were told to play high school soccer (not a real program, yet,
but may eventually be state sanctioned). This (the girls division) is
a very political group - enough said! From the outset, I enlisted the
Club Director of Coaching to be involved in the selection process to
which he agreed. I also knew that he would not be readily available
for all the evaluation period and that I better have some means of
justifying selections. Here is what I came up with.
I sought a means to evaluate players on their general defending
(1st and 2nd) ability and their general attacking (also 1st and 2nd)
ability. I decided to use a variant of the 3v3-"move 'em up, move 'em
down" technique since I only had 1 "field" to use indoor and a limited
number of coaches to watch games.
The setup:
Indoors - one 3v3 game at a time, basketball sized court, no walls,
minimum 3 coaches evaluating (the more the better). You can use cone
goals, a cone goal and 1 keeper, or 2 keepers. This just works out
when you are trying to form teams of 3 each. With the keeper options
you can always get teams of 3.
Outdoors - two 3v3 games run simultaneously on adjacent 25x35
fields, with a minimum of 5 evaluators, 2 on one field and 3 on the
other. Again more evaluators is better. You can do the same thing as
above with keepers to get teams of 3.
Mechanics: For the indoor sessions, we randomly assigned teams of 3
and had them play a 7.5 minute game. Since we only had 3 teams at the
first session, one team stayed on and the idle team came on to play
the next game, and so on. After all teams had played each other, I
scrambled the teams and went around again. I'm not sure that the
scrambling is necessary as we didn't do it outdoors and the results
seemed not to matter. If you have the time, you could scramble. On the
2nd day of indoor evaluations, we had 5 teams (different players than
the first day) so we played 5 minute games to start and used up the
end of the session playing 7.5 minute games. The length of the games
is not terribly important other than consistency and the desire to
have the kids play in at least 6 games at a session. I normalized the
results by using a multiplying factor to convert the scores for the 5
minute games to an equivalent of the 7.5 minute game (multiply by
1.5).
Outdoors we played two 3v3 games at a time on the adjacent fields
of 5 minutes each. Then the same two sets of teams switched fields and
played against each other again for another 5 minute game in front of
the other evaluators. So in 10 minutes of play, each player was
evaluated by 5 coaches against the same opposition. Continue in this
manner so that every player has played 5 rounds or more of 2 games at
a time. Have the resting players keep a supply of balls available at
each goal both indoor or out.
The rating system: I tried to come up with categories that
indicated skill primarily in the technical area, but some tactical
indications as well and that could be judged quickly by an evaluator
and a notation made without due loss of focus on the game. The
categories that I used were:
Defending:
1) 1st D position (did they quickly get into a decent position to
pressure the ball - I didn't worry about if they were perfect in
sideways on or showing in the best direction, just did they get
appropriate pressure to influence the 1st A),
2) Tackle and win the ball (2),
3) Tackle to disrupt play (but not win the ball),
4) Intercept a pass to gain possession (2) [indication of good
tactical sense of 2nd D],
5) Deflect a pass, and
6) Dives In (-1).
The numbers in parenthesis are weights I assigned to the categories
(weight of 1 assumed if not noted). So tackling and disrupting play
was good (weight of 1), while tackling to win the ball was better
(weight of 2). The "Dives In" category was the only negative category
I used, but is such a problem that I wanted to
account for it. The -1 weight means a deduction from the score.
Attacking:
1) Makes a pass that maintains possession (did not depend on
the receivers ability to receive correctly, but would this pass
have
maintained possession if the receiver were adept?),
2) Wins a 1v1 (3),
3a) Shoots and does not score (judgement required of what was a
decent shot even though no score occurred),
3b) Shoots and scores (2),
4) Receives a pass regardless of body position,
5) Receives a pass open to the field (2),
6) Shields the ball.
So we have 6 categories of defending and attacking skills with
minor differentiation concerning skill level - such as receiving vs
receiving open with vision, etc., except that you can see that I put
the highest weight on winning a 1v1 situation (weight of 3).
Now the fun began. I made up forms upon which the categories were
listed along the top. The players' names would be listed along the
left side with boxes below each category for each player. The
evaluators were stationed around the field so that each had a
different vantage point. The names of the players participating in a
given game were filled in and I kept the time of the game on my
countdown timer. The side-by-side games were started simultaneously.
Each evaluator would watch the game and each time he saw a particular
player do one of the indicated skills, he would put a mark in the
appropriate box by the player's name. Each form had the game number on
it and the field (A or B) for the simultaneous games. At the end of a
game, the new teams came onto the field, names and game info were
recorded and the whole process was repeated. The coaches did not
confer during the process at all. I took care to make sure that teams
competed against different teams at each turn. As I noted above during
the first indoor session we evaluated 11 players on defending
(arrivals and departures plus use of keepers kept the teams at 3
each). When not playing in goal, the keepers were evaluated along with
the other field players. At the second indoor session, 19 players were
evaluated. For those sessions the minimum number of games was 4 that
anyone who got evaluated played. The number of evaluators ranged
between 3 and 4 as one coach came late each day. Outdoor, we evaluated
27 players over 2 sessions, with some being evaluated at both
sessions. The minimum number of games (in pairs) here was 5. I DID NOT
TELL THE PLAYERS WHAT THEY WERE BEING EVALUATED ON. They just knew
that they were being evaluated in some way. A player got a score for
every game they played in.
This process required strict concentration on the part of the
coaches. The defending was easier to evaluate than the attacking
because in the attacking mode we had to try to account for a whole
string of passes and recognizing both the passer and how the receiver
received the ball. I got so I tried to watch a complete pattern and
record it after the possession changed, a shot was taken, or the ball
went out of play. It sounds daunting, but for the most part we were up
to the task. You do need to be familiar with the players or have some
readily identifiable characteristic that allows you to make quick
notations without losing attention to the game. This is also why I
said, the more evaluators the better.
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The scoring: At the end of the session, I collected all of the
forms. For each game (indoors) or pair of games (outdoors), I would
put all the forms from the different evaluators together. I would then
record the names of the players for that game or pair of games on a
master sheet and count up the number of marks awarded by each
evaluator for each player in each category and record that on the
master sheet. I then multiplied the category by its weight and added
up the total across the sheet to get a total score for that player in
that game and divided by the number of evaluators for that game to get
an evaluated average per game. I did this for all players in all
games. I then totaled the scores for each player for all games and
divided by the number of games to get a composite average for the
testing period. I did this separately for attacking and defending. As
noted above, when the length of the game changed (as it did in the
indoor sessions), I normalized the score for that game by using an
appropriate multiplying factor to make the shorter games the same
"length" as the longer games.
At the end of this process, each player had a decimal number
associated with their evaluation. The higher the number, the better
the player had done. The numbers for defending were lower than those
for attacking. I made no attempt to combine the two for players that
were evaluated in both categories, except as explained below. Using
these numbers, I was able to rank the players according to general
defending and attacking. When players were ranked in both categories,
I obtained an overall rank by adding their two ranks and dividing by
two and re-ranking according to these numbers.
Some observations: When looking at the individual marks of the
evaluators for any given game, there were some disagreements, but in
general there was a remarkable degree of agreement, given only a
cursory discussion of what to look for in certain situations. I even
brought in an outside coach who knew most of the girls, but is
coaching in the U12 boys division. Once he got the feel for it (he
came in for the attacking evaluations), his marks agreed with the rest
of us to a great degree. This gave me some confidence that the system
was indeed giving a useful evaluation. From the defending evaluations
- of the top 10 the backs selected for the "A" team were ranked 1, 5,
6, 8, and 10. The second ranked player was the number 1 rank overall
and has played in the back, although I intend to use her in the
midfield (she ranked number 1 in the attacking round). The number 2
ranked in defending played sweeper for years and has just converted to
forward (she was the number 3 overall rank). The number 7 ranked would
be on the team, but for the fact that she is the fastest 880 and 440
runner in the state as a freshman, and will have to put track first.
She will play on the "B" team as a back. From the attacking
evaluations the primary forwards for the "A" team ranked 3, 4, 6, and
8. The others were midfielders (except 2 backs - ranks 2 and 10) and a
forward who will be playing on the "B" team. Of the 22 players who had
evaluations in both categories, 13 of the first 14 made the "A" team
(based on the Director of Coaching's recommendation). The one who
didn't "make" it is the track star. Of the players ranked 15 - 20, 3
made the team. Of the remaining 3 on the primary roster 2 came from
groups that were only rated on defending ability and 1 came from the
dual evaluation group with a rank of 20. Basically, the players
identified themselves according to skill level based on the evaluation
process. Of the Director of Coaching's recommendations, all but 3
could be justified based on the rating scheme.
The outside coach who participated in the evaluation process, when
shown the final rankings, was very impressed with the outcome and may
use it in his player selection for the high school JV team that he
coaches in the fall. I am sure that refinements can be made in the
criteria used or the weights given, but I am quite satisfied that this
system is capable of identifying players' capabilities in specific
areas. Certainly there are skills that are left out, but could be
added if desired. The process requires time and evaluators who are
adept at watching the game and recording what they see. This is
"charting" to the extreme, but in the context of 3v3, it is doable
with concentration. I was as tired as the players when each session
was over. BTW, each session lasted two hours, so I would recommend at
least 4 sessions (two on defending and two on attacking) to give
everybody a fair chance. If you have the time and manpower during
tryouts, you could probably do it in two or three sessions with
multiple games going on. However, each player should be seen an equal
number of times by each evaluator to account for individual evaluator
characteristics in creating the averages.
So there you have it. I think it worked. It also gives me a basis
upon which to tell players what they need to work on as well as giving
me an indication of where we need work as a team (shielding for one),
by looking at the total scores in the individual categories. So this
type of objective evaluation has multiple benefits. It helps me to
justify player selections for a team and identify strengths and
weaknesses both individually and collectively.
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|
Player Assessment without Skill Tests |
From: "Mark A. Morin" mmorin@EARTHLINK.NET
Here is a second article sent me by Dr. Turner.
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How to assess soccer players: without skill tests!
Presented by Tom Turner
Director of Coaching, Ohio Youth Soccer Association-North at the
United States Youth Soccer Association Workshop, Chicago. Il. February
1999
Evaluating soccer players can be a challenging process,
particularly when the criteria used for evaluation are not based on
the demands of the game. Soccer is a very fluid game when it is played
well; to play at speed, players must have skill and vision and
tactical insight. However, with novice and experienced coaches alike,
there is a tendency to look at soccer as a series of discrete skills
or actions, separate from the game as a whole. This can lead to the
development of evaluation criteria that are based more on scores than
performance. While a deep knowledge of the discrete variables which
comprise the game is important, and, in fact, serves as one marker
which separates the more experienced coach from the novice, there is
an inherent danger in thinking about the game in discrete terms when
evaluating players. This is particularly true in try-out situations
when tests are seen as more objective and can, perhaps, serve to
protect inexperienced coaches from unpopular decisions. Let's take a
look at passing as an example.
The goal of passing the ball is to score goals, to take opponents
out of the game, or to keep possession. There are six surfaces of the
foot (inside, outside, laces, heel, sole, toe) which can be used to
pass the ball. If we separate the tactical aspect of play (why do I
pass there?) from the technical aspect (what surface do I use?), the
basis elements of the game are decoupled and we are left with
activities which involve technical repetition without the tactical
context. In addition, when we chose to test passing skills with a
particular surface, it is at the expense of the others. This can send
the message to the players that the other surfaces are either less
important, not recommended, or not to be considered. Think about
coaches who discourage, and certainly would never test for, passing
ability with the toe, and then consider all the ways the toe can be
used as a viable option in problem solving! To take this one step
further, if we decide to be fair and test all 6 surfaces, how long
will the process take, and what time will be left for assessing all
the other technical and tactical aspects which make up the game?
Looking from a different perspective, think of practicing passing
with one surface as similar to learning to strike just one key on a
keyboard: We may be good at finding G, but it doesn't make us think
about how we find G in the context of a whole sentence, or in relation
to the other keys on the keyboard. Ironically, practicing only one
technique is actually reinforcing for coaches because players do get
better at performing that particular technique! However, the down side
to predictable technical repetition is that players who learn the game
in less predictable ways are more likely to develop a deeper
understanding of how to adapt their techniques to solve tactical
problems. In short, they become more skillful! While street soccer may
be a thing of the past, think no further than the upbringing of the
average NBA player to get an appreciation of its value: creative,
skillful, players develop in response to an environment where
techniques and tactical awareness develop in unpredictable ways
together through hours of free play.
So how does all this relate to try-outs? My premise is that
quantitative (numerical) measures of ability do not work very well in
evaluating soccer players. Timed sprints, kicks against a wall,
kicking length, number of Coervers in a minute, and various
competitions, such 1v1 combat are all examples of activities which
have been used to assess whether players can play soccer or not.
However, knowing that Suzie can sprint 50 yards in 8 seconds, juggle 5
times with her right foot, kick 25.5 yards with her left foot, and run
a line of cones in 12 seconds tells me very little about Suzie's
ability as a problem-solver under pressure. For that we need to watch
her play the game and evaluate how her technique impacts her
decision-making.
Whil | |