Economical Training: Co-Training Two Teams

by Ric Miller

(Originally published in February '97)

 
At times a coach (or coaching staff) can be forced to simultaneously train two teams: in varsity/junior varsity high school programs when qualified assistants are unavailable, in college programs where numbers often exceed 24 players, or in club play when first (A) and reserve (B) teams are formed in a single age group--again in the absence of qualified coaching. A much publicized example this past year was Bruce Arena’s dual role as coach of both the US men’s Olympic team and Washington’s MLS entry, DC United. Far from being negative, training sessions involving both teams can create unique training opportunities. Note: This article addresses the situation where one coach must co-train teams, as opposed to training the two independently.

Co-training indeed offers advantages: (1) the possibility of players moving between the two squads--assuming one is a first and the other a reserve team--ensures competitive practices with maximum effort; (2) full-team tactics are more effectively addressed; (3) greater numbers of players are developed in the situation where weaker players integrate into a group of better players; (4) training commands a full field instead of the half field typically allotted single club teams; (5) on club teams, movement between teams as guest players strengthens the reserve team and, at the same time, often allows first-team defensive types to concentrate on their attacking skills in a reserve team role. The question then: How does one effectively train such numbers?

Training Sessions

The traditional aspects of training don’t suffer so long as the coach is well prepared. Small-sided game play and technical, tactical, and functional training continue as before. Small-sided games (4v4 to 8v8) simply involve more teams playing some type of tournament format, while technical sessions are still implemented in smaller groups, and tactical and functional topics are dealt with on a larger scale. Of most interest here are the types of training actually enhanced by the extra numbers. team shape

Team Shape

Better awareness for team shape, and its importance in holding possession, can be developed in full-sided scrimmages pitting the teams against one another. For example, a session emphasizing the first team’s play out from the back and through the middle third could be constructed in a large-scale, competitive environment. That's different from the typical single-team's approach of using orchestrated “shadow” play or small-sided game play.

The first team holds its possession and coordinates an attack across a line drawn 10 yards short of its opponent’s penalty box, while the reserve team tries to win back possession and attack conventionally the other way (see Diagram 1). When the first is successful, players turn the ball and work it back under pressure into their own penalty box. They score by holding possession long enough to reach their objectives three times in succession (either line-box-line or box-line-box). The reserve team scores conventionally. Note: Half of the time both teams attack in the same direction.

Restrictions might be used to force a style of play: forcing the first pass off a won possession to be played back, implementing touch restrictions (e.g., one or two touches for the first team and three or four touches for the reserve team), or requiring that the ball be played between wing zones before coming at goal, all force different styles of play. Any violation results in a free kick.

Team Tactics in Full-Sided Matches

Full-sided matches can be played against one another too, with restrictions added to slow the play of the first team: for example, five gates, each five-yards wide and bounded by flat cones or flags, could be placed across the first team’s middle and defensive thirds of the field. On winning possession, it then is required to cross through two (or more) of the gates before attacking into its final third. Again, the reserve team on winning possession goes directly to goal. The emphasis here for the first team lies in switching the point of attack (via the forced play through gates).

Or the teams each could be given a tactical problem to solve: the first team, for example, might be placed in the situation of being a goal up (or down) with 10 minutes to play. While the first team consciously tries to hold its possession and control where the ball is being played, the reserve team plays more directly the long ball (a conservative versus risk-taking approach to play).

Set Piece Scrimmages

Set piece scrimmages can also be enhanced. Whereas a single team might practice its restarts against limited or no opposition, or it might split its team and concentrate on small-sided restart games, two full teams can practice the real thing. A session might emphasize two or more types: corners, throw-ins near the penalty box, countering goal kicks, or free kicks. While the offensive team starts play with the set piece chosen, the defensive team tries to win possession and hold it beyond the midline--farther for goal kicks. When the latter is being highlighted, a top boundary is drawn midway between the center circle and the penalty box. Any out-of-play ball is then restarted by the offensive team with the set piece(s) being highlighted. three-goal game

The offensive team scores one for an on-goal shot taken within five touches following the restart. It scores two for an actual goal in that same situation and once for any other goal made during the normal run of play. Alternatively, one team could execute a program of 10 set pieces then be followed by the other.

Interesting Training Games

The Three-Goal Game

Interesting training games can be played too. The three-goal game depicted in Diagram 2 focuses on shooting and creative attacking play, though other aspects of the game surface as well, like changing the point of attack and effectively using combination play.

Boundaries are laid out in three zones with flat cones, and three teams of nine players each are distributed as follows: a keeper and three defenders constrained to stay in their defensive zone, two attackers constrained to play in each of the other zones, and a third attacker allowed to travel between attacking zones. Play can evolve to a 6v4 situation in any of the three zones.

Each team begins play with six points, but when a goal is scored, the defending team gives up a point. Any team losing all its points must leave the field (except for its keeper), and the two teams remaining then use all three goals with the following restriction: a change of possession in the neutral-goal zone requires the attacking team first to play the ball out of the neutral zone before re-entering it with a go at goal.

Different aspects of play can be emphasized: combination play by requiring a combination be played (e.g., wall pass, takeover, or double pass) on entry into a zone before going at goal, touch restrictions to create rapid directional changes in front of goal, or flank play by requiring goals be scored from headers. team shape

Winning/Holding Possession

Offensive players don't often concentrate on their defense, i.e., on winning back possession in their attacking third with numbers down, and conversely, defensive players don't often concentrate on holding possession and working it through their defensive half. But the three major ways goals are scored are well known: set pieces, a good crossing game, and won possessions in a team's attacking third.

More likely, the single-team scrimmage pits an offensive group attacking its defense. Possibly there are goals near the midline at each touchline for the defense to aim at when they win possession, but the primary object is for the attackers to attack and the defenders to defend. With two teams there are enough players to work these other aspects of play: the two components compete against one another while matched directly against the opposite component of the reserve team.

Diagram 3 shows a session where the first team's offensive five are defending the reserve team's defensive eight (top of diagram), and the first team's defensive eight are attacking the reserve team's attacking five (bottom of diagram). Note: For the first team, the most attack-oriented outside mid is one of the five at the top, while three backup midfielders (attacking, defensive, and outside) join the defensive eight. For five minutes, the first team's five try to win possession from the reserve team's eight. Each ball they win is counted then put back into play with a free kick by the eight. Simultaneously, the first team's defensive eight play the same game with the reserve team's five attackers. The two components of the first team compete scorewise with one another, as do the two components of the reserve team. The losing component of each team then does 25 situps before we have a go again.

Conclusions

Co-training teams offers advantages. On the one hand, it extends the scope of training available; on the other, it develops players faster: weaker-team players develop faster because they continually play against better players and stronger-team players because their tactical options are extended.

 

 

Note from Webmaster:
    I received permission of Ric Miller to post his articles and want to thank him.  Ric's website is no longer on-line.  I did not want to lose this valuable article and have posted a copy of it here. Ric is no longer involved in youth soccer but lives in Pensacola, Florida.