- Players jog in a limited area without the ball. Periodically, coach
gives an instruction which players must execute -- any players failing to
comply must perform a 'forfeit' of some kind such as sit-ups, pushups,
sprint, etc. Some examples:
-
"Groups of n" where n is any number from 1 to the number of players
present. Some players will be unable to make a 'group of n' if the number
of players present is not evenly divisible by n -- try to ensure that these
players are not always the ones left out.
-
"Simple Simon" where players must imitate what the coach does without
any verbal instruction (e.g. if the coach goes down on one knee, so must
the players -- last one or two to comply do a forfeit).
-
"Pyramids of n" where n is the number of players who have to make a
human pyramid (on hands and knees).
-
"Horseback": players must immediately carry another player or be carried
by one.
-
"Pick up": players must pick up another player in their arms or be
picked up by one.
-
"Shorts/shirts/socks" all players wearing same color must stand
together, e.g. if coach says "shorts" all players wearing same color
shorts have to locate each other.
You can think of more variations. Follow each pause with more jogging, but
vary the rhythm so that sometimes there is a long wait between instructions
while other times several instructions come quickly one after the other.
- Circle drills
There's a multitude of these, including 'pass and follow', 'man
on/turn/hold', 'monkey in the middle' and so on. As players improve, put
multiple balls into play and impose restrictions (one-touch play, alternate
side-of-the-foot and lofted passes, etc). Also ones where half the players
are on the outside, half on the inside; the players on the inside look to
the players on the outside for a thrown-in ball, receive it and one-touch
it back (vary the service so that the ball is thrown to feet, to thigh, to
chest, to head).
- Threes (Alternate these)
- 3-man pass and move; 3 players in triangle. Each player passes and then
runs between the other two players.
- small triangle: one-touch passing across next player's body to far foot
to encourage opening up (right foot first, then left foot)
- volleys: two players alternately serve thrown balls to the third player
for him to volley back to them. Start with low balls about 30-50 cm off the
ground, progress to higher and higher balls (obviously these need to be
thrown to the side of the player). Service should be rapid enough so that
the player volleying is in constant movement.
- "German tunnel"
Divide players into groups of 5-6. All players in each group except for one
make a tunnel (side by side, hands and feet on the ground, butts in the
air). On coach's signal, the other player bowls a ball through the tunnel,
runs to the end of the tunnel and collects the ball, bowls it back through
the tunnel and joins the end of the tunnel. The player who was at the other
end of the tunnel stands up, retrieves the bowled ball and repeats the
exercise. The tunnel will move slowly down the field -- make it a
competition between the groups over a 25-40 m distance. This is a strenuous
exercise and should be used after players have done an initial warm-up.
- Tag
Players move in a restricted area. Two players are 'it' (give them each a
pinnie to hold) -- they are not allowed to tag any player who has a ball.
Give the remaining players a number of balls smaller than the number of
players (how much smaller will depend on players' skill, but you will need
at least two balls in play). A player who is tagged or who plays a ball out
of bounds becomes 'it'.
These warm-ups all tend to be energetic and a fair amount of fun. Hope you
find some useful -- I'll leave the other part of the question to someone
else.
Provided by David Graham || Professeur titulaire, langue & littérature françaises
Memorial University of Newfoundland || St John's, NF CANADA A1B 3X9
-> http://www.ucs.mun.ca/~dgraham
|| dgraham@morgan.ucs.mun.ca
<-
"I'm going to make a prediction: it could go either way."-R. Atkinson
More Warm-Up Ideas
for Young Players
- My U-9 team just practiced indoors this afternoon,
and we used the following 1v1 game that would work well for players of any age, whether as
a warm-up or as part of the main course. Best of all, it's very simple. Below is a simple
diagram:
- ================================================ Gym
Wall
(X)cone <------ 12-18 ft ------> (X)cone
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12-18 ft
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Player B
Player A
(Z) cone
(Z) cone
-
On a roughly 12x12 to 18x18 square or rectangular court with a wall on one
side, and the other three boundaries marked by four cones, one at each corner, player A
serves into the wall between the two wall cones (X), and his opponent B gets either one or
two touches (your pick as coach) to control it and play it back into the wall between the
wall cones (X) for player A to play the rebound back into the wall between the wall cones
(X) in either one or two touches, and so on. A ball that goes out of the court between the
side cones (X) and (Z) on either side is out of bounds, and the player off whom it was
last touched's opponent gets to restart by serving the ball. A score is made when a
player successfully plays the ball off the wall between wall cones (X) and (X), and:
1) the rebound goes past the line between outside cones (Y) and (Y) without
the opponent being able to stop it; or
2) the opponent is not able to control it and return the ball off the wall
between (X) and (X) within one or two touches (whichever condition the coach has set).
- The final condition is that once a player has played
the ball into the wall, they cannot interfere with their opponent's ability to play the
ball. Of course, you can modify this last condition as suits your emphasis, just like the
number of allowable ball touches. Another condition is that the ball must return from the
rebound at a playable height; no trying to blast over your opponent in this game. You
could also do this by a table-tennis type rule that the ball must bounce at least once on
the floor after hitting the wall before it goes past the Y cones to score.
- My kids loved this game, and it is really vigorous
enough to get their blood
and lungs pumping as well as their ball touch. Best of all, you don't need all
that much space to set up your entire team in adjacent spaces along the wall in 1v1 games,
perhaps setting up a ladder where the winner of each mini-game moves up and the loser
moves down.
- chris mohr, Coach
Girl's U-9 Falcons
NCYSA 'D' License
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